Page 24 of 47

A Book Within a Book

In one of my current works-in-progress, Avalon Summer, the main character, a young girl named Sarah, finds a book that captures her imagination. She starts to see parallels between the book and things in her own life.

Anyway, as part of the story, I make reference to chapters from the book, as well as story-lines and characters. Today, I decided to come up with titles for each chapter in the book, just in case I wanted to use the chapter names in my story.

Well. Now that I’ve made the chapter names, I’m starting to get excited about this made-up book. It’s just supposed to be a plot device in my novella, Avalon Summer, but the chapter titles are so evocative that they make me want to write THIS story too.

Is it a good idea to write a book that will then play a role in another book’s plot? Does that even make sense?

Here are the chapter titles for the totally-non-existent novel, The Gates to Illvelion, which I created as a plot device for my in-progress novella, Avalon Summer:

Chapter 1: “Faerie Night”

Chapter 2: “A Heart Wrought with Spells”

Chapter 3: “Gwenhivar‘s Choice”

Chapter 4: “The Glass Pool of the Hidden West”

Chapter 5: “Oak Abode”

Chapter 6: “Gallien, the Unicorn”

Chapter 7: “The High Cliffs of the Mud Lord”

Chapter 8: “Agravaine’s Curse”

Chapter 9: “The Never-ending Melody of Night’s Enchantment”

Chapter 10: “The Blood Sword”

Chapter 11: “The Iron Key”

Chapter 12: “The Sea-foam Bird”

Is my desire to write The Gates to Illvelion a form of procrastination? Should I take a break from Avalon Summer until I finish writing The Gates to Illvelion? Should I write them both in tandem? Should I just keep The Gates to Illvelion as a plot point in Avalon Summer and leave off writing anything beyond these chapter titles?

I just came up with these chapter titles today, so maybe I need to give myself time to see if this is a real possibility or just my excitement overwhelming me right now.

Input Update 2/15/2021

Reading: Kothar: Barbarian Swordsman

Also reading: Out of the Silent Planet

Also also reading: The Twilight Realm

Listening to: The Raveonettes

Watching: Cadfael

I really should do a post about The Twilight Realm and that curious fantasy sub-genre of “friends-who-unexpectedly-get-transported-into-a-role-playing-game.” Part of my fascination with this sub-genre is that as a kid, I remember reading one of these books and feeling as if the book was perhaps “too adult” for elementary-school me, and reading it secretly because I figured my parents wouldn’t approve. (Of course, I never realized my parents wouldn’t have known what was in the book, nor would they have ever tried to find out. But somehow, I was convinced this book was verboten, and thus I would sneak around to read it. Gosh, I was a weird kid!)

Anyway, whatever this book was from my childhood, I’ve never forgotten the feeling I had while reading it. Trouble is, I can’t remember anything else about it! I know it involved kids getting sucked into a role-playing game, but that’s it. So now, with the help of the internet, I’ve begun making my way through mid-80s to early-90s books that involve people from our world getting transported into a fantasy role-playing game world. As I make my way through these novels, I’m hoping one of them will stand out as the one that was so scandalous to nine-year-old me. So far, The Twilight Realm is maybe, kinda fitting the bill, but none of it makes me go, “Yes! This is the book!”

I’m not sure what I’m expecting with this project, other than I just really want to KNOW what that book was.

A few words about my inner critic

I just wrote a bunch of words for Avalon Summer (my work-in-progress novella that’s part-memoir, part-fantasy), and now I want to erase them all. Part of me is mad: mad at myself for writing such garbage, for wasting time, for not having enough good ideas. Part of me is trying to salvage them with unconvincing excuses: “Maybe it’s not that bad. Maybe I’m just being a perfectionist. Maybe if I keep going, it’ll all work out fine.”

And then there’s the part of me that knows what needs to be done and is struggling to stay level-headed and cool about the whole thing. What needs to be done is this: I need to cut those words and start over. I need to rethink the scene and try something different. The calm, collected, level-headed part of me is saying, “Hey, no worries. It was an experiment. It was a bit of a ramble down an unbeaten path, but it didn’t work out. Time to turn around and go in a different direction.”

But then the angry, frustrated part of me is on the other shoulder whispering feverishly: “You suck, you suck, you suck, you suck!”

‘Cause the perfectionist, the doubter, the critic are all hidden away inside my head, and the critic loves nothing more than to point out my failures. Let’s face it, the words I wrote the other day are “failures.” They’re not good. They need to be cut. They’re not gonna end up in the book. And the critic doesn’t want me to forget. I wasted my time. I wrote something crappy. I’m a bad writer because only bad writers ever write anything bad.

And on and on and on goes the perfectionist, the doubter, the critic.

This is the struggle, right here. This is what makes it hard. I KNOW that this bit of bad writing is not a big deal. I know it. I know that it’s all part of the creative process. I almost always do better when I can ramble and sometimes get lost, because the other method, the planning everything out method, kills my creativity and energy. It stops me from writing because once I know where the story is going, I lose interest. I’m a “discovery writer,” which means I get to discover, and that means sometimes there will be wrong turns. I know this. My cool, level-headed self knows this.

And yet it’s hard to kill the critic. It’s hard to block out the pessimistic voice that says, “You just wasted all that time writing to a dead-end. What a failure! What a fool!”

I know I need to silence that critic. Problem is: I’m not sure HOW to silence that critic.

When the Music’s Over

After my sojourn through the realms of Dungeon Synth, I finally figured out why my writing sessions have been so “blah” lately. My routine has been to write after putting my kids to bed, but for the last several weeks, my mind has been foggy, my imagination has been feeble, and the words have come slowly. I wondered why. Was it just because I was writing at night, drained of energy by the long days? Or was I not reading enough? Not enough input?

Well, in a way, that was exactly my problem. But it wasn’t a problem of not enough reading. I’ve actually been reading more books lately than I have since winter began. The input problem wasn’t a literary one: it was a musical one.

I realized the other day that I haven’t been listening to enough music. My days are filled with kids yelling and causing a ruckus, with podcasts, with NPR, with students discussing novels and poetry, with conversation and talk. Most of these are good (minus the yelling children), but they aren’t music.

I have been living a musically-deficient life for awhile, and I think it’s having a detrimental effect on my writing.

Ever since I was a teenager, music and my creative process have been intrinsically linked. Songs would inspire stories, lyrics would generate images, melodies would create moods and feelings that led to ideas. The novella I’m working on right now — Avalon Summer — wouldn’t exist without the music of R.E.M. The Merlin’s Last Magic series owes its existence to The Smiths, 80s New Wave, and Loreena McKennitt . And my Icelandic-Sagas-Meet-Film-Noir world (the one where my short story “Things” takes place) wouldn’t have been conjured if I hadn’t been going through a Franz Ferdinand/garage rock phase in my late twenties.

Whether it’s Led Zeppelin or the Grateful Dead or Miracle Legion, music has been the seed from which so much of my creative work has grown.

And why am I struggling right now? Because I’m not listening to my music!

The forays into dungeon synth helped me realize that I NEED music to give me ideas and conjure images. Without images in my head, I can’t write. Without the moods and feelings that come from music, I have trouble generating the spark that gives my ideas life.

One of the things I’ve been thinking about lately is what I’ll do for Lent. It’s coming up soon, and I think the right answer for me is to give up the internet (with exceptions for my teaching work and this blog). I’ve done this kind of sacrifice before, but this time, I want to make sure I fill the space with something good. Prayer, of course, is the best thing to do in place of my doomscrolling, but maybe I can also use that time to listen to music. Grab the ol’ ipod and some earbuds and go on a sonic journey. Maybe the more I immerse myself in music again, the more I’ll be bursting with ideas for my writing.

Here Be Dungeons

I have been trying for quite some time to articulate my love of old school D&D, but every time I sit down to write about it, I can’t quite get a handle on what makes it special to me. On one hand, it’s 100% nostalgia. . . but not in the way you’d think. See, I was never actually allowed to play D&D when I was a kid. My parents believed in the “satanic panic” stuff, so D&D was forbidden, even though they let me play other role-playing games like Pendragon and MERP. But D&D still influenced me as a young kid, from the Endless Quest books to the Dragonlance novels to board games like HeroQuest. I studied the covers of all the D&D rule books, soaked up the Larry Elmore artwork, dreamed of what it would be like to play the game.

So yeah, nostalgia is part of it.

It’s the nostalgia for a certain aesthetic, for a certain vibe that had attached itself to all fantasy-related stuff at the time. That vibe was one part danger (the somewhat forbidden nature of fantasy that borrowed tropes and shared shelf space with D&D products) and one part belonging (here were works of art and entertainment that seemed made almost especially for me: for the shy, bookish, imaginative kid who loved dragons, knights, and high adventure).

This is where my ability to articulate the feeling breaks down. Because why should an aesthetic matter that much? Why does the cover of an Endless Quest book make my heart skip a beat? (I have not read one of these books in nearly thirty years, and I cannot imagine they’re any good.) Is it just because these were the things of my childhood and therefore they give me the warm fuzzies?

I mean, yeah, that’s what nostalgia is, right? But I suppose I’m interested in why nostalgia itself — particularly nostalgia related to literature and art — is such a strong force, and how my nostalgia for old school D&D is not driven by the game itself (of which I never actually played as a kid), but by all the things surrounding and influenced by the game.

See, here’s the thing: I really like playing old school D&D and the OSR-style games that have been come along in recent years. But it’s not because these rule-systems and games remind me of how I used to play back in the day. I didn’t play D&D back in the day! I barely even played MERP and Pendragon.

Nevertheless, these old school games intrigue me. Maybe I’m excited by the fact that I can finally play D&D without any parental chastisement. Or maybe I’m just responding to the nostalgia for the old-school aesthetic. (Truthfully, this IS a big part of it. I really like that DIY, grungy, punk-rock style artwork that accompanies both the old D&D books and the OSR-related new stuff.) But I think that even if D&D 5e came decked out in an “old-school” art edition, I’d still prefer playing the older games (or retro-clones).

Why???

I do, in fact, prefer rules-lite games in general (less headaches trying to figure things out), but I don’t think it’s JUST a matter of rules-lite. Lasers and Feelings is a fantastic game, and as rules-lite as one can get, but it doesn’t stir my heart the way old school D&D does.

No, I think it goes beyond the rules themselves and taps into something deeper within me.

Here’s the deal: When I was a kid, I loved to play pretend. I ran around the woods near my grandparents’ house and pretended to be a warrior fighting goblins and trolls and dragons. I went on epic quests in the backyard. I read fantasy novels and watched fantasy movies, and all the time I wanted to be Bastion or Lucy Pevensie or Dorothy Gale. I wanted to GO to Middle-Earth, even as I knew that was impossible. When I discovered role-playing games, I discovered that there was a way to travel into these realms of magic, even if it was only with pen, and paper, and twenty-sided dice.

And I think THAT is what keeps attracting me to old school D&D. Back in the day, I wanted to play pretend — I wanted to be a sword-fighter or a half-elf or a chivalrous knight — but I wanted to be me as the sword-fighter or the half-elf or the chivalrous knight. I wasn’t pretending to be an entirely different person; I was just myself, but myself as I wished I could be.

As I experienced it, on the periphery, old school D&D wasn’t just about pretending to be someone else. It wasn’t theater or acting class. It was about going into a magical, uncanny world and exploring it through the eyes of a character. The character was the vehicle through which the player could explore this strange and wondrous world. When the runic doorway to the musty dungeon opens and the stench of long-forgotten curses wafts through the forbidding tunnels, it’s ME standing there smelling it and peering into the darkness. But it’s me AS a warrior, or a wizard, or a crafty rogue. To put it another way, it’s both Me and Not-Me at the same time.

That’s the genius of the Choose Your Own Adventure books, or Endless Quest, or Lone Wolf. It’s the second person pronoun: “You.” You are the one on the adventure, not a character who is totally separate from yourself.

Me: I’m the one standing upon that threshold. The character/PC is just the avatar. I want to see how I’ll handle the dangers of the dungeon, how I’ll face down the orcs and the traps and the lich-king. THAT is what I’m nostalgic for. For that feeling of being able to imagine myself in the fantasy world.

Being the game master or dungeon master or referee is about acting out all these different characters. But being a player is about being myself, of seeing how I would stack up in a world filled with peril and wonders to behold.

“The Valley of the Forgotten Secrets”

Just gonna leave this here for anyone who wants to roll some dice and fight some lizard men. . .

Honestly, this music is so evocative of a certain era of gaming, of fantasy, of childhood, it’s hard to believe how perfect these dungeon synth albums are. Bands like Kobold, Basic Dungeon, and Gnoll: they all make time machine music. I am instantly transported to being a kid again, even though there was hardly any music like this when I was young — outside of a few computer and video games. But the dungeon synth stuff is *just* close enough to old video game music — and just close enough to the musical scores of old 70s and 80s fantasy films — that it feels like it’s from that earlier time.

I love the track names too. The last track on this album is “Three dangerous artifacts.”

I wonder what those artifacts could be. . .

Perhaps a bowl crafted from star iron, a book of royal genealogy, and an amber scimitar that will banish all wights and ghouls (but only if the blade has tasted the blood of a sand dragon).

Once again, YouTube has led me down another musical rabbit hole that must be explored. . .

Next up: Fief – IV

« Older posts Newer posts »

© 2025 Jennifer M. Baldwin

Theme by Anders NorenUp ↑