Month: May 2024

Creative Writing: Week 7

Unbelievably, the term is almost over. Two more weeks to go. This is the time of the school year when I become incredibly self-critical.

All the things I could’ve done! All the lessons I should’ve changed! All the feedback I wish I’d given! All the ideas I never tried!

I am heavy with regrets. Every May, every end of the term, I am heavy with self-recriminations. Not enough time. Not enough quality. Not enough… perfection?

In a lot of ways, approaching the end of the term is like approaching the end of a writing project. Lots of couldas, wouldas, shouldas. Lots of second guessing. Lots of self-loathing.

The project we envision at the start is never what actually ends up on the page. This disconnect between head-book and actual book is disappointing. We beat ourselves up about it. I know I do.

My teaching is often the same. I have such grand plans, but when the end of the term rolls around, it feels like I just survived a post-apocalyptic road race.

And then I wonder, “Am I the only one who feels this way?” Maybe I’m just shitty at my job (possible).

It’s the same for my writing. I approach the end of a story or novel and think, “I feel like a failure. Is this normal?” (And not just the end; often in the middle, when I read over what I’ve written, it can feel like swimming through tar and slowly sinking.)

I think it’s normal. I think there will always be a disconnect between the work we have in our head and the work that ends up on the page. I think the key is to keep going even when our self-critical brain tells us we stink. I think these moments of self-loathing are “product-focused” thinking and not “process-focused” thinking.

Yes, the finished product isn’t exactly what I envisioned. It isn’t a perfect story. It isn’t “great.”

But what about the process? Was the process fun? Did I enjoy it? Did I get deep into the creating and find flow with my work? Did I surprise myself? Did I discover something new? Did I experiment? Did I do the best I could?

These are the questions that matter, and when approaching the end of either a story or a term of teaching, it’s important to look back on the entire process, not just the end point or where you think you should be.

The day-to-day act of teaching this Creative Writing class was a good experience. I learned a lot. What to do next time. What not to do next time. I learned more about myself as a writer and about what it means to teach others to write. I learned that often the best lessons or ideas are ones that come to me in the spur of the moment right before class. Sometimes the best lessons happen because a student asked a great question. I learned that learning never stops, and whatever fruit came from this term, it will continue to grow even after the last bell rings.

Because it’s all process. As long as we continue to write creatively, as long as we continue to be artists, there is no “end point.” There is only the process. This is one of the great things about teaching: it’s cyclical. We have terms, we have holidays, we start new school years, we start new classes with new students. There is a constant process of renewal and new beginnings. Whatever this semester was, the next one will be another season to try new things, refine the old, and enjoy the process along the way.

What Does One Do with One’s Comics?

I used to buy a lot of comic books. So many, in fact, that I often didn’t get around to reading them each month, and then more books would come the next month, and I would fall further behind. But I continued to buy them, and store them in those plastic bags with cardboard backing to keep them straight, and I swore I’d read them some day.

Then, when that some day came, I didn’t read them. I decided to sell them back to a store and make some money and free up copious amounts of bookshelf space.

But I still really love comics. I’d love to buy them again. I just don’t know what to do with them once I’ve read them? Keep them? Sell them back? Give them away?

Comics (the floppy magazine comics, not the trade paperbacks) are in this weird space between disposable and keepable (yeah, I know that’s not a word).

This is all to say that I took my daughter to Free Comic Book Day 2024 and we brought home a haul of comics, and now I’m itching to start subscribing to a few books, but what do I do with them once I start buying them? I don’t want to have boxes and boxes of comics again. Do I read and purge right away? But then what if I want to reread the comics? I might (I tell myself). And comics aren’t cheap. So I’m spending four or five bucks per month (or more) on something I’m just gonna get rid of?

This is why I’ve started reading comics on the Hoopla app from the library. One, they are free. Two, I don’t have to worry about them taking up space.

But still, as a person who loves physical media, there’s something wonderful about holding a floppy comic book in my hands. Going to Free Comic Book Day reminded me of that feeling.

Maybe I start small. Start with one or two subscriptions. See how it goes. And if the issues start piling up and space gets limited, then off-load them. Sell them or put them in my classroom or something.

Now which series to start with… The new TMNT looks pretty good…

(Free Comic Book Day did it’s job, I guess. It got a new customer.)

Creative Writing: Week ???

“Take art seriously without going about it in a serious way.”

Rick Rubin, The Creative Act, p. 354

I’ve lost track of which week it is in the term. End of April and all of May are such a whirlwind when teaching high school. I feel like All the Things are happening. I can’t keep up.

Anyway, in one of my recent weeks of teaching Creative Writing, we spent a week dedicated to playing games and thinking about how making art is/can be/should be playful.

To help them along the way, we played a storytelling RPG where I and another student were the game masters, and the rest of the class were our players. I played with two different groups on two different days, and one of the groups was a real struggle to engage with.

There were some in the group who just could not take it seriously, and therefore they could not be playful.

I don’t mean they were being silly and I wanted them to be serious. My aim was quite the opposite, in fact. I wanted shenanigans. I wanted laughter and high jinks.

The first group I played with was generally able to do this. They committed to their ridiculous characters (the world we were playing in was a bit of a spoof of the Twilight series), and we all laughed a lot and had a fun time. They approached the game on its own terms and took it seriously, while at the same time, being playful.

But for the students in the second group who wouldn’t take the game seriously, there was neither laughter nor pathos nor anything in between. Only grim faces and boredom.

Now, maybe my GMing skills were subpar and that ruined things. Maybe I should have done a better job of crafting the world and the challenges. But I don’t think that was the case. The likelier culprit was that for some of the students in the group, the game was beneath them. They were embarrassed by the whole notion of playing an RPG. Of pretending to be a character. Of romping around in a fantasy world.

And that’s fine. Not everyone digs that kind of fun.

But I think their overall attitude to the game illustrates Rubin’s point quoted above: Games, like art, should be taken seriously without going about it in a serious way. The first group, who DID meet the game on its own terms, ended up having a blast. They weren’t playing in an overly-serious, solemn way. They were light. They were silly. But they accepted the game on its own terms and committed to what the game was trying to do.

The second group could not do that. They didn’t see the value in the game, nor could they approach it with any sort of commitment. And thus, they couldn’t have fun.

Or maybe they thought they HAD to approach the game in a serious way, and therefore they were blocked from having fun. Because they thought they had to be serious, they disengaged entirely.

Either way, their experience illustrates Rubin’s point. We have to take what we’re doing seriously, whether it’s playing an RPG or writing a story or illustrating a comic or directing a film or whatever. We have to believe that the thing we’re making is worth making. That our commitment to the project is worth our time and effort. That we’re doing something worthwhile.

Because this is the paradox: If we don’t have that commitment, that seriousness about the enterprise, then we can’t be playful about the making of it either.

In order to do good work, we have to go about it without seriousness. We can’t make the work “important” because then we’ll freeze or play it too safe. So in order to be light and playful, we must believe in the seriousness of what we’re doing. But in order to not get bogged down, we can’t approach our work with a grim-faced sense that we’re taking our medicine or doing what we’ve been told. We have to be playful.

For my grim-faced, bored students playing the RPG, they were being told to play. And they couldn’t be bothered to. Playing an imaginative role-playing game was beneath them, I guess. So they slogged through it and never got to experience the lightness and playfulness of taking something seriously without going about it in a serious way.

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