Category: writing life (Page 1 of 21)

Open Substack

Alan Jacobs is right to defend the open web (despite the likely poverty that attends it), but I don’t think being on Substack is antithetical to the open web.

For instance, my Substack is entirely free, and since Substack can still be read on a browser and not exclusively through an app, it is free and searchable to anyone with an internet connection. I don’t paywall anything except the links to my ebooks for patrons who are paying subscribers. But my writing, as such, is totally free and open to all. Being on Substack is just an easy way for me to manage a newsletter—mostly because it’s free. When my previous newsletter service raised prices and then went defunct, I figured I needed to switch things up. Substack was still relatively new, so I made the switch.

My intention was never to monetize the newsletter. I see it as a way to write essays while keeping in touch with people who read my books. I still maintain a wordpress blog (this one) where I post more often than on Substack (intentionally, by the way; I want my own real estate to be where the action is), and I keep my Substack free. If folks want to subscribe with money, they do so knowing it is a patron-model, and their payment is really because they like my work and want to support it; they get free access to any new ebooks I publish, but as that’s (at the moment) rather infrequent, they aren’t getting much for their money other than my eternal gratitude. I do not use Notes or try to gain followers on Substack in any way. I simply write my missives, send them out, and read and reply to those writers whose work is of interest to me. I barely even look at the Notes feature because it does indeed feel too much like social media/Twitter/Instagram/blah. I’ve never once done a chat or whatever they offer as add-ons. Not interested. I write a newsletter. It gets delivered to peoples’ emails. It’s readable on the web via html. Here is an example: https://jmbaldwinwriter.substack.com/p/in-which-i-weigh-in-on-adventure

If at any time I find Substack to be not-so-easy, or not-so-free, then I’ll switch it up again and move to a different newsletter provider. I don’t intend for Substack to be my income source. It’s a nice-to-have, but I don’t base my career around it. And that’s partly because I don’t think paying for substacks is a sustainable model for nonfiction writing (or fiction writing either). Maybe if several writers got together and turned their individual substacks into a magazine, then paying for subscriptions makes sense. But I simply cannot afford to pay for all the different substacks I enjoy reading. I’m nearly always a free subscriber, even to those whose work I value. I do pay for Kleon’s newsletter, but he is the only one, and that is truly my limit. It’s ludicrous to pay for multiple writers on Substack (for $5 a month!). Even if I only subscribed to four people, that’s $20 per month! More than the cover price of a monthly magazine! I can get a yearly subscription to Commonweal or similar for $25, and I’ll get an actual physical magazine to go with my subscription. The Substack paying model is ridiculously overpriced, and utterly unsustainable in the long run.

So I don’t plan my writing career around something so unsustainable. If people want to pay for my writing online, they can patronize me through Buy Me a Coffee or Substack, but they don’t have to. I believe in the open web. Substack is merely a website (like wordpress) that lets me host my writing, but I’m not wedded to it, and I can easily take my wares to another piece of real estate if I wanted to.

This isn’t me shilling for Substack; I just want to respond to Jacobs’s point because his characterization makes it sound like it’s not freely available to anyone with a browser. It is. If writers want to make their writing paywalled, that’s their affair, but Substack doesn’t mandate that we do. If they ever do mandate it, I’ll leave the site in a hot minute. If there’s something you want to read on Substack and it’s not freely available on the web, that’s because the writer–not Substack–has put it behind a paywall.

Like Jacobs, though, I don’t rely on my writing to put food on the table. I work as a teacher; that is my main source of income. And I don’t plan on hustling my way to a “side gig” any time soon. Teaching is enough of a gig to keep me busy, I don’t need to hustle on top of it!

Writing is my way of engaging and processing the world, of living my life. Language and story are how I think and how I communicate. They are my modes of play. I could no more stop writing as stop breathing. I hope folks enjoy my writing enough to pay for it, but I don’t expect it nor do I need it to be monetized. Frankly, I’m sick of the ways in which our economic system forces creative people, journalists and artists alike, to be hustling all the time, busking all the time, and submitting to tech overlords’ demands and systems. I know artists have always had to scrounge for money and struggle, but that doesn’t mean it’s right. We could—we should—have a system in which people can make art and at the same time not feel economically precarious for most of their lives. We should have a system in which people can live while working less than forty hours per week so they have time and energy to make their art, to volunteer at church, to take up worthwhile hobbies. Especially in two-income households. The fact that both spouses need to work full-time just to eek out a living is the real problem here.

But I’m a bit of an anarchist too, so I don’t see why anyone’s life should be precarious when we could all support one another in mutual aid…

Some Ideas to Beat Procrastination

You may also call it Writer’s Block.

  1. Write ideas, sentences, words, images, etc. on note cards. Small space and limited commitment. Bar is lowered. Easier to begin.
  2. Sit down at your writing desk, get everything ready to go and then offer yourself a real choice: Write or don’t write. No guilt if you choose “don’t write.” It’s a free choice with no shame attached to either option. There will legitimately be times when “don’t write” feels right, and there will also be many times in which “write” feels right. Don’t fight yourself. Writing creatively is fun. Let it be fun and not an obligation.
  3. Identify the negative thoughts that are the real cause of the procrastination. Here are some of mine: “What if I write something crappy?” and, “I’m just wasting my time. No one will want to read this,” and “I’m too old to be successful,” and “I’ll be bored.” Evaluate–really evaluate–these thoughts. Do they make sense? Redefine things like “success” and “failure.” Make success the accumulation of words (like scoring points in a basketball game). Failure, then, becomes zero points/no words. No more fear of writing something bad; good/bad are irrelevant to success. Or take “I’m just wasting my time,” and consider what “wasting time” really means. Isn’t stewing about not writing and sitting around looking at distractions the real waste of time? How would you like the next five minutes to go: adding words to a piece of writing or scrolling on your phone/stress eating/reading blog posts about procrastination? Which is truly “wasteful” and which isn’t?
  4. Test these negative thoughts by beginning to write and see what really happens. Consider it an experiment. Think you’ll be bored? Experiment by writing for five minutes and check to see if you really were bored. If you are, then try the experiment again but write about something else. If you aren’t, well then that is proof your negative self-talk is false. Keep these experiments short. Do them for five minutes. Keep doing them to see what factors impact your feelings and experiences. Change methods and behaviors to achieve greater impact. Make the whole thing into a kind of game or research study on yourself.
  5. Embrace your slowness. Slowness can be playful. It can be dreamy. Sometimes you need a dreamy, slow writing session that meanders. It still counts. In fact, stop counting. The writing still happens even if we don’t measure it. Which means it doesn’t help to treat writing like a job. It’s supposed to be fun (even if it is your job). Let your body, your mood, your mind, your whole self have fun and play. Even if you only have ten minutes to write, embrace slowness. Maybe you only get ten words in those ten minutes, but those are ten wonderful words that didn’t exist before. Savor them, enjoy the experience of writing them. You won’t always be this slow, so there’s no use beating yourself up about it.
  6. Don’t ever beat yourself up AFTER you’ve written (or before or during or…). That kind of negativity will linger. It’ll infect your next attempts. Here are the ways I beat myself up after a session: “That was crap,” or “Only one hundred words. Pathetic,” or “You’ll never finish, so why bother?” This is that negative self-talk again. Turn it around, stop it before it starts. Remember, success isn’t good/bad but words. Words written means success. Even if it’s only a few. By any measure of logic, even if someone only wrote one word per day, they’d still finish at some point. The only failure is to give up. So, “You’ll never finish,” is nonsense. Utter nonsense. If you’re writing–even one word–you will eventually finish. “Crap” is irrelevant. The measure of success is words. Instead of beating yourself up, celebrate. Even if you only wrote one word. Even if you sat at your desk and decided you didn’t want to write that day. Celebrate. Feel good about how honest you are with yourself and how you don’t want to make your writing into drudgery. You love to write too much to make it something that sucks the joy from your life. Celebrate every word you write. Not with a big party or anything, but internally. Allow yourself to be happy for who you are and what you’re doing. Even those ten words are an accomplishment.
  7. If you journal, use it for material. Maybe not word for word (especially if you write fiction), but use it for ideas. I’m often stopped/blocked because I think I don’t have any ideas. But I’ve been writing three pages in my notebook every day for years. That’s hundreds of pages of ideas, ready for the taking. Instead of putting pressure on yourself to invent the next scene on the spot, dip into the journal and read for a bit. Find a word or phrase that sticks, that excites, that surprises, that is usable for something and put it into your story/poem/essay/whatever. You don’t have to start from scratch.
  8. Make a list (and keep adding to it as needed) of all the things that excite you about your current project. Start your writing session by rereading and adding to this list before you do anything else. Let the items on this list remind you of why you’re doing this in the first place. Anyone can read or add an item to a list. If this is all you do in your writing session, celebrate. You’re getting closer to discovering all the things that inspire you. That will keep the fuel going throughout the process.
  9. Switch up the tools. If you’ve been writing on a computer, switch to writing by hand in a notebook or legal pad. Switch to those note cards mentioned in Item #1. If you’ve been writing longhand, go to the computer or a typewriter. Try dictation for a bit, just to see. Try sketching out ideas or using word webs to make things more “pictorial.” Use prompting tools like RPG random tables, story dice, prompt generators online, or flip open a dictionary, pick a word at random and then see how you might incorporate that word into your next paragraph or scene. Do a writing exercise without any expectation that it needs to go into your WIP.
  10. Read a book. Consider it R&D. Reading is just as important to a writer as writing, so you’re not really wasting time, are you? Tell yourself you’ll try again tomorrow (or whenever you have another chunk of time for writing), and that in the meantime, the reading you’re doing is helpful and productive. It’s refilling the well, feeding the muse, adding more words to your word hoard. Reading is a metaphor machine, an incubator, a compost heap. No shame in reading. Never ever. It’s the twin of writing, the other side of the coin. If words won’t flow out, flip the coin over and let some words flow in. And then celebrate your success! You are doing the very thing a writer needs to do. Reading is fun, after all, and so is writing.
  11. “Lightly, child, lightly.” “Don’t go about it in a serious way.” Play, play, play, play, play. If you’re playing, you’re living.

Mio, My Son

(This is part of my foray into the Dolmenwood Inspirational Media. For more, go HERE.)

I hope many of you have taken the chance to read Mio, My Son. I’m writing not so much a “review” or even a formal analysis as I’m writing my impressions, my ideas as they relate to the novel. I’m interested in the ways Mio, My Son inspires Dolmenwood, but I’m also interested in the book as part of the larger fabric of fantasy literature. What threads does it weave and carry forward through the tapestry? What can we take with us into our own writing and gaming? I’ll be writing about the book for an audience familiar with it. I do not hesitate to mention important plot details (so be warned). If you haven’t read it yet, I encourage you to do so. It’s a short text, but utterly lovely and memorable. Like a fairy tale.

The threads of trauma and neglect, of emotional abuse and loneliness, weave their way throughout Astrid Lindgren’s Mio, My Son. I can’t help thinking about the final page, the italicized lines: “He is in Farawayland, I tell you.” The insistence that all is well with Mio—not Andy, the boy on the bench in the park, the boy with foster parents who care little for him, who certainly do not give him any love—no, he is Mio, the King’s son, who lives in Farawayland. That one line—“I tell you”—is a desperate line, an urgent line. The narrator—who is Andy—needs us to believe that Mio is in Farawayland. He needs to believe it himself.

Because our main character Andy is a boy without true parents, who is dominated and unloved by “Aunt” Hulda and “Uncle” Olaf, who has only one friend—Ben, a good friend—but who lives a sad, second-hand life. Farawayland must be real and Andy must be Mio, or else the sorrow is too much to bear.

This is why the Sorrowbird must sing even amidst the King’s beautiful Garden of Roses. This is why the Sorrowbird continues its song even after the happy ending and Mio’s victory over Sir Kato: “I don’t know what he could have been singing about, now that all the captured children had come home. But I thought Sorrowbird would probably always have something to sing about.”

Sorrowbird always has something to sing about because sorrow will always be part of life.

He is in Farawayland, I tell you.

But somehow, we doubt. It would be wonderful if he was, but sorrow cannot be banished so easily.

The book’s mixture of joy and sorrow, happiness and pain, reunion and loss, are what make it deeper than it first appears. At first, it feels too perfect, too wish-fulfillment (though goodness knows, Andy deserves to have his wishes granted). Andy/Mio gets whisked away from all his problems by a genie in a bottle and reunited with his father, the King of Farawayland. Farawayland is perfect. His father loves him unconditionally. He makes a true friend in Pompoo (who reminds him so very much of Ben). He has a magical white horse named Miramis (who reminds him of the real horse, Charlie). Everywhere he goes and everything he does is beautiful and life-giving. The bread is literally called the Bread That Satisfies Hunger. The water is literally the Water That Quenches Thirst. There is no want in Farawayland. Only abundance.

But there is Sorrowbird singing in the trees. And soon we learn that all is not quite well in Farawayland. Nonno’s brothers have been taken, Totty’s sister has been taken, the Weaver’s daughter has been taken. Sir Kato has taken them. Evil, horrible Sir Kato. He is the blight upon Mio’s newfound life, upon the King’s realm. Even in a magical paradise, evil waits upon the borders, in the Outer Lands. Even in Farawayland, there is sorrow.

There is a distinct “fairy tale” style to Lindgren’s prose. Sentences are short, simple, and direct. Even the emotional register is straightforward. Mio was sad and neglected in his old life, but he is happy and fulfilled in his new. Miramis is perfect, Pompoo is perfect, the King is perfect.

But always along the edges of things, in certain moments, we are reminded that this perfect life is not without strangeness, mystery, and, of course, sorrow. Mio doesn’t know why the Sorrowbird’s song hurts him at first—and the pain goes away once his father comes and reaffirms his love for Mio—but we know why. We know that Andy is an emotionally abused little boy without true family and only one friend. A boy who feels the taunts of bullies and the ugliness of life. Even though Mio has joy upon coming to Farawayland, even he can’t help but remember the pain of what came before. So Sorrowbird must sing.

There are also elements of the uncanny—an eerie, otherwordliness—that creep into the story despite the cheerily idyllic life Mio now leads. That uncanniness is what Dolmenwood, the game, does so well.

My first real sense of “Dolmenwood” came in the chapter about the Well That Whispers at Night. When Mio meets Totty and his siblings, they are sitting beside a “fairy-tale” cottage and a stone well. Totty is cheerful, and his family is just as kind as all the other friends Mio meets in his father’s kingdom. But the Well is not for water. This comment from Totty immediately makes the Well mysterious. The uncanny is now introduced to what had been, just a few lines earlier, an idyllic scene.

“‘It’s the Well That Whispers at Night,’” says Totty.

A Well that Whispers. No water rests at the bottom but something else instead. Not even a someone else. It’s not a man or fairy or creature that whispers from the depths of the Well; it is the Well itself that whispers. The whispers send up their own whisperings.

I found myself shuddering a little at this moment, and yet it wasn’t meant to be scary or sinister. Still, there was something strange… that uncanniness creeping along the edges.

And the Well does whisper. Mio and the others lie down beside it and listen, and just as evening comes (for it must be evening before the Well begins to speak), they hear the whispers.

Tales are told from these whispers. Fairy tales.

I’m reminded by my British Literature students, as we study literature like Sir Gawain and the Green Knight and read a few Grimm’s tales, that fairy tales—not the modern Disney kind—are often strange and unsettling, even as they have heroic heroes and happy endings. They are weird.

So it is when the Well begins to tell its fairy tales, they are not frightening or bad—they are the very best tales, the most beautiful Mio has ever heard—but still. The moment is uncanny. There is magic here, and it feels unsettling. Why the Well whispers is never explained. How it came to be is never told. We only know that it whispers, and that one of its tales might be about Mio himself…

“‘Once upon a time there was a king’s son riding in the moonlight. He rode through the Forest of Moonbeams…’”

As soon as Mio hears this story, he can’t stop thinking about it, and this story is what sends him off, away from his father and his idyllic life. It’s almost as if the Well had put a spell upon him, as if the story both foretold his fate AND compelled him to make it true. After this whispering at the Well, Mio longs to find the Forest of Moonbeams, and from there his quest will begin.

So many of these seemingly simply things—Wells, Forests, Birds, Moonlight, Swords, Caves—are imbued with the uncanny, with an vitality that makes them special. Capitalizing them as proper nouns helps, but so do the details Lindgren includes. The description of the Dead Forest is one such instance: “We went on through the night and at last we came to a forest where there wasn’t a breath of wind and no little green leaves rustled because there wasn’t a single leaf left to rustle. There were only dead, black trunks of trees with gnarled, dead, black branches.”

The repetition here is simple but effective: “rustled,” “rustle,” “leaves,” “leaf” “dead, black trunks,” “dead, black branches.” The image is clear. It’s the “dead forest”: trees upon trees, but all of them dead. It’s a thick, tangled forest that Mio and Pompoo get lost in, but it’s the opposite of the verdant, leafy woods we’re familiar with. It’s unnatural. There might be a dead tree here and there in a woods or in our neighborhoods, but an entire forest made of “dead, black” trees is nearly impossible. The wrongness of it invites that uncanny feeling again.

I’m reminded of Tolkien’s point about how fairy-stories contain both magical elements as well as natural ones: “Faerie contains many things besides elves and fays, and beside dwarfs, witches, trolls, giants, or dragons: it holds the seas, the sun, the moon, the sky; and the earth, and all things that are in it: tree and bird, water and stone, wine and bread, and ourselves, mortal men, when we are enchanted” (“On Fairy-Stories,” 9).

Lindgren takes those natural elements and elevates them to the magical, but not by making the trees talk or the stones glow with fairy magic. Instead, she strips them to their very essence. The Forest of Moonbeams is just that: a forest filled with moonbeams. The Deepest Cave in the Blackest Mountain is exactly what its name implies. But what does Deepest really mean? What is the Blackest of Black Mountain? When Mio goes into the caves, when he loses Pompoo in the darkness, when he travels through impossibly winding paths toward the heart of the mountain, we can feel this intensity, the primacy and power of darkness. These primal elements are made manifest, and that primacy is what gives the story power.

I think about my own gaming and how I might be able to bring this primal and yet uncanny feeling to the worlds in which I play. Calling something the Deepest Cave can do something, but I’m not sure it can do everything that Lindgren does in her book.

Still, I am curious to see how inviting the Well that Whispers or the sword that cuts through stone into my Dolmenwood game might also invite more of the uncanny into the game world. A creepy whispering well (and maybe that well tells my players a story in which they are the main characters, and that story compels them to make things come true…), or a stretch of forest that is Dead like the Dead Forest (I’m thinking of the Nag-Lord’s realm), or a magic item that is the Sword That Cuts Through Stone, or a bird that always sings sorrowfully and the players want to find out why… These are all possible hooks and world-building elements that can give the Dolmenwood game a distinctly fairy-tale flavor. It doesn’t take quirky or whimsical elements to do it either. It’s as simple as Moonbeams, Darkness, Water, and Bread.

Even as the last page of the book takes us back to Andy on that lonely park bench, we too hope desperately that he might be in Farawayland. In his imagination—in every reader’s imagination— he can be Mio who fights Sir Kato, Mio who rescues the children, Mio who plays and laughs with his father the King in the Garden of Roses. This is the great work of fairy tale: the building of otherworlds. In these worlds, there are wells that whisper and horses that fly, friends who gather and bread that satisfies, quests to undertake and parents who love us.

Next month in my Year of Dolmenwood

I’ll be reading “Goblin Market” by Christina Rossetti.

Please join me in reading this strange and bewitching poem for March 2026. I just finished teaching it in my British Literature class, so I’m primed and ready to look more closely at the connections between the poem and the Dolmenwood RPG.

As part of my students’ work with the poem, I challenged them (for a bit of fun) to pretend they were co-writing a new song with Kate Bush. She wanted to do an adaptation of “Goblin Market,” so their assignment was to condense and transform the poem into a “Kate Bush version.” For inspiration, we watched many of her best videos (including “Wuthering Heights” of course), and my students knocked it out of the park. You better believe there was quite the chorus of “Come buy, come buy!” as they performed their songs (no interpretive dances, alas).

Juggling is lesson in art

With juggling, you drop a lot of balls. You drop so many, so often, that it stops mattering. You are so bad for so long that your ego dies completely, leaving you free to keep going.

An art practice is a way of moving through life (hat tip: Andy J. Pizza). A juggling practice teaches you that this movement is full of failures, drops, frustrations, and that the only way to get past these failures is to pick up the balls and try again.

Again, and again, and again: This is the lesson of juggling, and the lesson of art-making. Even though I can juggle now without dropping the balls–can juggle one-handed, can switch between one-handed and two-handed, can juggle without stopping for a long time–I still need to practice. I still need to keep going, and I still drop balls every once in awhile. I sometimes have a false start. I sometimes throw too high or too erratically. Sometimes lose the rhythm.

But to juggle means to pick up the balls and try again.

Making art is not a one-and-done. It’s an attempt at continual motion that often involves losing the rhythm, dropping the balls, throwing too high. But the only way to make art is to try again. Moving through life means life happens: failures and frustrations. At some point, we drop the ball so many times, we either give up or die to self, realizing that failure is forward motion, that letting go of our ego (“I’m so bad at this!”) is the only way to keep going.

Yeah, you’re bad at this. This is what juggling teaches when we first begin. You’re bad at this, and yet you keep trying anyway. You WILL fail. The humility that comes from facing this truth and persevering anyway is the engine that drives the juggler and the artist. At some point, we laugh at all of our drops. Even now, when I can juggle without much difficulty, I still sometimes drop a ball. And I laugh it off. I shrug because of course. Of course I dropped a ball. That’s the way it goes.

Those of us who make art would be well-served by this attitude. Of course. Of course I wrote a clunker of a story. Of course I lost the thread in that essay. Of course I couldn’t find the right word and used an almost-right one instead. Of course no one liked that Substack post. Of course I got another rejection letter from that magazine.

Of course. That’s the way it goes.

And the juggler knows you simply bend down, pick up the balls, and start again. Drops happen to everyone. They are as much a part of juggling as keeping all the balls in the air.

The same goes for art.

On Keeping and Not Keeping My Pact

In the spirit of Stephen King’s advice to finish a draft in the “length of a season,” I’m trying to finish my children’s adventure fantasy, Shards of Stolen Breath, before January 1, 2026. As such, I made a pact with myself last week to write for seven days, an hour-long chunk each day, to see what I could get accomplished.

I followed several procedures, namely, keeping the writing time flexible (to account for my unpredictable schedules), counting down the hour in twenty-minute chunks (to keep myself more accountable and not get lost in the weeds of distraction), and using the “skeleton scene” method of writing down scene ideas on note cards immediately before writing the draft. I also made a commitment to not focus on the number of words written but on the time spent in the chair.

It’s been seven days (the length of my pact to myself), and I’ve learned a few things about myself, my abilities, my inabilities, and what I need to work on going forward.

First, what worked.

Skeleton scenes were excellent. They gave me a road map but a loose one. When I started each writing session, I had a few previous cards to look at and gather ideas from, but I also had the option to sketch new scene ideas on new cards. Both sets of cards–previous ideas and new ideas–put me at ease and let me know that when the timer starts, I’m not committed to furiously rushing into the manuscript. Instead, I can think a bit, daydream a bit, let my imagination awaken, before writing. Even though I wasn’t focused on word counts, I ended up writing about 1,000 words per hour. This is a great pace for me, and it was almost effortless, which is what I want.

Storytelling should be a flow-state activity, and using the skeleton scenes to spur my imagination put me into that flow state.

The other thing that worked was the twenty-twenty-twenty timer regime. There were a few times when I got off track in my twenty-minute chunks, but the buzzing of the timer reminded me of what I should be doing, and thus, I refocused for the next twenty minutes.

Finally, I think focusing on time and not words helped me feel less anxious. It reduced the pressure and made my writing time feel more like leisure and less like work.

However, the caveat to this is that I couldn’t quite manage to ignore the pressure of writing more words. With a deadline of January 1–and an ability to do basic math–I know how many words I should be writing each week, and the fact that I did NOT manage to hit those words means I’m in danger of not achieving my “length of a season” goal.

Maybe the problem is in setting such a goal in the first place, but I wanted to experiment with writing more urgently (with a little more fire in the belly, so to speak), and the six-week time frame felt appropriately pressured without being too much.

But now, on the other side of seven days, I’m wondering if it is too much. I like the idea of finishing this novel by the end of midwinter, but maybe that’s not possible.

What is the “length of a season” anyway? If I’m following a four-season year, then that’s roughly three months per season. I’ve already written about 10,000 words of Shards, but I have many more words to go. Perhaps I should give myself two months to finish instead of one and some change?

This seven-day pact has definitely taught me that I can comfortably get about 500-600 words written each day–without limiting or straining my other responsibilities–so perhaps my season for Shards needs to extend into January. Even if I were to finish mid-February, that’s still setting me up to begin a new project in the spring and finish it before June.

But in order to do that, I’ll need to bump my words up from 500-600 per day to closer to 1,000.

The other lesson I learned from my pact is that I tend to stall out after 500 words. I never quite made my one-hour chunk any of the days. I’m curious to know why that is and what I might do about it. Is it a matter of needing a break? Splitting up the writing time into two different sessions? Or do I need to find a new tactic to get my spark back and finish the session?

Skeleton scenes worked well for getting me started, but perhaps there is another tactic for pushing me into my second set of 500 words.

Or maybe I need to recommit to focusing on my time in the chair and not bother about words at all.

Or maybe I need to use that second half of BIC (“butt in chair”) time to do other creative work. Maybe it’s time to do a writing exercise or creative daydreaming.

These are questions and experiments for another day (another seven-day pact?).

Now for what didn’t work.

I was not able to keep my pact for two of the seven days. Both Wednesday and Friday were traveling days (to see family for Thanksgiving), and I found myself completely unable to get anything done other than morning pages on those two days. I don’t know if it would’ve helped to schedule my writing time in the morning before departing, but the mornings were busy with packing, so I don’t think so.

Trying to write in the evening after a long day of travel proved too much. I’m not very happy about my failure here, but I did learn that perhaps I’m just not able to do much on a travel day. The stress of traveling is too heavy for creative work.

Going forward, on these kinds of days, I should be content with writer’s notebook time in the morning and focus on other ways to connect with my creativity later in the day. On both traveling days, for instance, we listened to Harry Potter and the Goblet of Fire while we drove, and that was a good way for me to stay connected to fantasy fiction and be inspired. Perhaps on these sorts of days, that’s all I can ask of myself.

In some ways, despite failing to stick to the pact for all seven days, I’m glad that I had those two “missed” days because they allowed me to see that my creative work is never going to fit perfectly into each day; instead, I can enjoy the creative, imaginative moments that do crop up without worrying too much about perfect adherence to the “plan.”

I certainly wrote a lot this past week, and that’s mostly because of my tactics and commitment to the pact. I also learned about what works and doesn’t work for my creative life, and I’ve got new questions to explore, new experiments to try. (Namely, how to keep my energy and focus going for the full hour.)

I’m not sure how useful this information is to others, but perhaps some of these tactics could help a writer who struggles with critical voice and distractions. Maybe skeleton scenes or the twenty-twenty-twenty timer method could help. Maybe the focus on time in the chair instead of words written could help. Maybe the flexible scheduling (doing it day-of and being open to changing it once the day gets going) could help. In a lot of ways, all of my tactics were designed to take the pressure off. If I feel pressured–if the writing feels like a “job” or an “obligation”–then I shut down. My tactics for this experiment allowed me to feel at ease without sacrificing my commitment to my art and getting the novel written.

I know that I’ll continue to experiment and tweak these tactics as I go. I’m thinking for my next experiment, I’ll do a second seven-day pact but try to address that 500-word lull spot I always run into. Maybe the answer is to try a writing exercise. Step out of the manuscript for a bit and see where it goes. I can always add it into the draft later (if it works out).

Artists need to balance flexibility with commitment and habits. I’m learning every day how I work best, while remaining open to change and flux. Ultimately, the storytelling I did last week was fun, fruitful, and energizing. Couldn’t ask for more from this seven-day commitment!

Pact and Procedures: Shards of Stolen Breath

The Pact: For the next seven days, I will work on Shards of Stolen Breath (working title), a fantasy novel for children.

The Procedure: Schedule a one-hour chunk each day and write during that time.

(I’m not going to specify a particular time until the day-of. My schedule varies too much to commit to the same time each day. For instance, on Mondays, when we have dinner with my parents, writing after dinner won’t work. Also, on Tuesday of this week I played in an online game of Castles and Crusades after dinner, so that also didn’t work. Wednesday through Friday, due to the holiday and traveling, were not predictable either in the time or the energy department. Etc. etc.

Basically, picking the One True Time each day is hard and ends in failure more often than not. For this experiment, I’m trying the day-of approach to see if that works better.)

More Procedure: Use note cards to write “skeleton scenes” before actually writing.

The idea here (and I can’t remember where I first heard the term “skeleton scene”… this might necessitate a trip to my archives…) is that by sketching out quick impressions or possible details for the scene, I won’t have to stop too long to think them up as I’m writing.

This is, perhaps, a form of “outlining,” but since it’s right before I start adding words to my manuscript, and it’s very much a whatever-comes-to-mind exercise in free association, and it’s not using any parts of my critical voice, therefore it feels much more “creative voice” than not. I don’t have to write the skeleton scenes either. I can simply reread what I wrote yesterday and jump right in.

But skeleton scenes allow a gentler “on-boarding” where I don’t have to feel like the words “matter” yet. I can let ideas come to me (without editorializing) and that makes the first words I type into the manuscript less “precious.” Basically, the fear and resistance is broken down. Skeleton scenes are like stretches before a run.

More Procedure: Set the time for twenty minutes (when I really plan to write for sixty).

Twenty minutes is doable. I can write quite a bit in twenty minutes and it doesn’t seem overwhelming at the start. Also, after twenty minutes, the bell goes off on my Time Timer and I can check in with myself: Have I really been writing, or have I only been “gearing up” to write?

If I’ve only been gearing up, I can get down to brass tacks in the next twenty-minute session and “open the document and stay in the document.”

And after that session, I know I only have to push through one more twenty-minuter and I’ll have met my pact agreement for the day.

If I set the timer for sixty minutes, and I start with some journaling, skeleton scenes (or blogging… heh), the time might quickly get away from me. I’ll feel like I’m writing fiction and adding to the story, but I’m really not.

Twenty-twenty-twenty means I get a little audible check-in every twenty minutes to make sure I’m doing what I want to be doing, which is writing fiction.

More Procedure: Do not, repeat, do not focus on words written (but keep track anyway). I’m not setting a words-per-day quota. This is a time-based pact only.

But I do want to see how many words I can get written in these twenty-minute segments because I’m somewhat hopeful that my procedures here will actually engender MORE words-per-minute than I usually achieve. I don’t know why I think that, but I’m partly doing this experiment to see if my hypothesis is right.

If it is, then perhaps the secret to writing faster and getting into flow-state is buried somewhere within these procedures.

I’ll have more to report when the pact is complete.

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