Ever since discovering Dungeon Crawl Classics RPG, I’ve been a fan. I’ve been playing with family and friends for a few years now, but there’s always been that itch to run a public game, to sit down at my FLGS and play with strangers and initiate more people into the wonderfully weird world of DCC.
In July, I finally did it. I joined the DCC Road Crew and ran a game open to the public at RIW Hobbies and Games in Livonia, Michigan.
And, of course, I ran one of the all-time classics, one of the greatest character creation funnels known to humankind, the inimitable: Sailors on the Starless Sea.
I was nervous as hell, but thanks to a super-friendly and experienced player who sat at my table, and the participation of my husband and brother (who gave tons of moral support), I made it through with only a few boneheaded mistakes, and everyone seemed to have a great time. I must have done something right, because the players all came back for round two in August.
I had never run Sailors before, although I was familiar with its legendary status in the DCC community. I have to say, the hype is warranted. It’s a great module, a wild experience that really captures the feel and tone of DCC. It is both metal and epic. There are grotesque beastmen (verging on the absurd), there is a burnt-out husk of a Chaos chapel, a pool of glowing skulls, an underground sea, a magical ship that sails of its own volition, an ancient ziggurat at the center of a foul sacrifice, and several other wicked and horrific encounters that would test the courage of even a hardy band of adventurers — and all of this is meant for a pack of zero-level newbs who fight with pitchforks and carry stinky cheese in their pockets.
There are so many great moments in this adventure that it’s hard to pick the best ones. My group had fun exploring the burnt-out chapel, they had some epic battles against the beastmen, and they even had one PC get put under a spell and try to sacrifice another PC by using a magic ring he’d found earlier. Of course, the spell not only failed but misfired, and the PC who used it suffered corruption. His face broke out in boils, and he had a permanent loss of Personality! Good times!
The final encounter atop the ziggurat was also epic and had a twist that surprised the group and made for an almost-TPK. There are so many things to interact with and explore in this module, I could see myself running it multiple times and having totally different results each time. I’m kind of itching to run it again, in fact.
(Maybe I’ll invite some unsuspecting family members to play DCC over the Christmas holidays…)
If I had one major criticism of my own Judging skills during the game, it’s that I panicked when the party got to the big climactic battle and I ended up rushing things and making unwise judgments when I had to improvise rulings. After the party defeated the Big Bad, I should’ve had PCs with the lowest Luck get hit with falling debris and such, so that only a few PCs would have to make Reflex saving throws. Instead, I had all the PCs making saving throws, and that meant even more casualties at the end. Those deaths felt anticlimactic and unfun. DCC’s Luck mechanic is a great way to deal out random effects without it feeling punitive against the players, and it was something I had forgotten to utilize.
(This is another reason I want to run the module again. I know I can do a better job the second time around.)
I was incredibly nervous about running a public game, but it turns out, the experience was more rewarding than I could have imagined. Not to be too much of a nerd, but I feel like I’ve “leveled up” as a Judge. I did something I wasn’t sure I could do; I rose to the challenge. And going forward, I’ll continue to grow and hopefully get better at running games.
And most importantly, I now have another option for playing RPGs. I love the hobby and finally feel like I’m getting to play games as often as I’ve always wanted. To my surprise, there’s a whole burgeoning community of players in my local area who are interested in DCC RPG. That has been an incredible, delightful surprise. All it took was putting myself out there and taking a little risk. Glory and gold were won that day, and not just by the PCs. I came out a little richer too.
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