Category: writing process (Page 5 of 15)

Notebook at the Dining Room Table

One thing I’ve noticed lately is that my focus during my writer’s notebook (WNB) time has been getting a bit scattered. I usually write in my WNB at my work desk in the mornings, and my computer is right nearby (it’s an L-shaped desk), so as I’ve started writing in the notebook, my brain will get the itch to check some email or internet-y thing, and before I know it, I’m toggling between the WNB and the computer.

Not a great move for what’s supposed to be analog, handwritten, pen-and-paper time. I really value the act of handwriting in my notebook. It uses a different part of my brain; it generates ideas differently than my computer typing does. I sometimes do those mind-map things in my WNB, or I draw charts, so using pen and paper instead of a word processor is suitable. But generally, I just like writing by hand and keeping all my stuff in a notebook.

And yet, when I write at my work desk, the computer is always siren-songing, trying to get me to click on something, and I have little power to resist. The WNB writing becomes hectic and scattered and often truncated.

As things would have it, this morning I wrote in my WNB at the dining room table. And guess what? I wrote a good two and a half pages without interruption. I got deeply immersed in the topic I was writing about, and I felt a lot calmer and more thoughtful afterward. The complete opposite of the scatterbrained, divided self I’ve become at the work desk.

Austin Kleon has talked about his analog and digital workspaces, and I guess I thought I had those two spaces in the two lengths of my L-shaped desk. One side housed my computer (digital workspace), the other a clear, open desk (analog). But they’re not two separate desks, and the reality is that the digital workspace has a kind of foggy aura that creeps from the computer and envelopes the entire desk, both sides of the L. I’m not kidding that the computer is a kind of singing siren. Even if I try to focus on my WNB, the screen is just over my shoulder, a huge shiny-eyed overlord, watching and willing me to turn my focus toward its all-consuming gaze.

At the dining room table, I’m free of the screen’s glare. I can actually immerse myself in the blank page without feeling like some omnipresence is watching me.

That’s the thing about these screens, isn’t it? Even when we’re not using them, when we’ve got them turned off or in sleep mode, or the cover on the iPad is closed, their very presence in our proximity makes us itchy and anxious. Better click on that browser just to see what’s going on… Better open that app just to check…

This behavior is antithetical to what I want from my WNB. Being at the dining room table — surrounded by windows to the outside where the bird feeders are active with songbirds and squirrels — and away from any digital device, means I can focus deeply on the WNB.

Maybe I need to do my notebook writing at the dining room table every morning.

Blogging Every Day? (Again?)

I don’t know if this is a worthwhile challenge for myself, but maybe I should try blogging every day again.

(To use the word “again” feels like a bit of a stretch. In late 2020/early 2021, I almost managed to blog every day… for a few weeks. But when March rolled around, I was back to sporadic posts and self-loathing. So, to say I’m doing this “again” feels misleading. Anyway. The point is, I’m gonna try blogging every day.)

The trouble with a challenge like this is that my life is filled with the ups and downs of raising young children, and there’s a reason Hollywood directors don’t like working with kids or animals. I can have the best intention of blogging every day, and then suddenly I’m taking care of three sick kids with a stomach bug, or someone’s broken their arm, or they’ve all declared war against each other over who gets to play with the big foam blocks.

I hate setting a challenge for myself and then not completing it. Story of my life, unfortunately.

But I’ve being doing a private challenge for the past several weeks, and that challenge is still going strong despite the hectic life I sometimes lead. Back in the beginning of March, I made a commitment to write at least one sentence of fiction every day (with Sundays being an optional day), and since March 6, I haven’t missed a single week. There are days when I can only write one sentence, but I still write it and count it as a day in my habit tracker

Maybe something similar can be applied to blogging. I might not write long, epic posts every day, but I’ll post something. I’ll write a quick missive about what I read or watched or listened to, or something I noticed the kids playing, or an update on how my writing is going. I don’t know. Kind of a “show your work” project.

I still want to write longer, more in-depth blog posts, but perhaps I can work on those slowly while also posting my shorter, day-to-day ones. A bit like how I write my newsletter.

I might fail this challenge, but I’m still gonna take it on. I’m nothing if not persistent, I guess.

Works in Progress April 2023

Since finishing both Avalon Summer and Gates to Illvelion, I haven’t been idle, though I do wish I was further along with my draft of the second Merlin book. I’ve written a few short stories that I’ve been sending out to different magazines, but so far, no luck.

And I’ve started drafting another novel, Norse City Limits, a story which I’ve had rolling around in my brain for almost ten years.

When I was in college, I took a class called “Icelandic Sagas,” and we read a whole bunch of them: Njal’s Saga, the Volsunga Saga, Grettir’s Saga, and a host of shorter sagas.

I always thought the style of the saga writers reminded me of the way screenwriters write screenplays: terse description, a focus on dialogue and action, and a point of view that resembles the “camera-eye-view” we get in a script. There’s no room for inner monologue; the thoughts and feelings of the characters are expressed in conversation and action. To my mind, these sagas worked a lot like the old film noir/hard-boiled movies from Hollywood’s Golden Age: fate and bad luck often played a huge role, society was controlled by a few rich and powerful networks that often manipulated the system to maintain power, and down-on-their-luck individuals had to find a way to survive in a hostile environment that answered only to money or force.

So Norse City Limits is my idea for melding Icelandic sagas with film noir. I know mixing hard-boiled fiction with fantasy stuff isn’t anything new (it’s Jim Butcher’s Dresden Files or Kevin Hearne’s Iron Druid, right?), but I really love film noir and I really love the Icelandic sagas and the Norse legends and mythology that they’re infused with, so I wanted to write my own version of this urban fantasy staple.

For Norse City Limits, my main character is not going to be a detective, but instead a “regular Joe” who is down on his luck and trapped in a bad situation. Much more of an Out of the Past situation than a Big Sleep one.

I’m hoping that Norse City, the fictional island metropolis that is cut off from the rest of the world, will serve as a setting for other books inspired by the sagas. Norse City Limits book 1 is partially based on Grettir’s Saga, but it’s not a retelling of that story. It’s more of a jumping-off point for an original tale of my own invention.

I’m not a very fast writer — partly because I need a lot of time for thinking and exploring, and what often looks like procrastinating is really my way of letting my brain ruminate on things — but, despite the way my brain works, I’m trying to write 2500 words per day (with Saturdays a little bit less, and no writing on Sundays). I know I have to work up to that amount, a bit like a runner working up to a 5k or a marathon, but I figure 2500 per day isn’t too high of a goal for now.

Solo Old School

A few years back, I first discovered Dungeon Crawl Classics RPG, and then I found my way into the old-school renaissance sub-genre of table-top gaming, and since then, I’ve become obsessed with games like Old School Essentials and Maze Rats, and adventure settings like Dolmenwood.

Unfortunately, I’ve had little opportunity to play any of these old school-inspired games. I’ve got a sporadic DCC RPG campaign going, but we’ve been meeting less and less frequently. And I’ve only ever DMed ONE session of old school D&D (Rules Cyclopedia version).

My gaming group is more interested in 5e, so that’s what we play. There’s nothing wrong with 5e. It’s not a bad system.

It’s just… not my favorite thing. It doesn’t sing to my soul the way the old school stuff does. The simplicity of the old school games (and old school-inspired games) coupled with the grittier, more classic sword and sorcery flavor excites me a lot more than the rules and flavor of 5e.

For many players, the fun of 5e is in character creation. The character-building process is a huge part of what they like about role-playing. They can choose from a host of different character options: different feats, different skills, different race and class combinations, different bonus actions and powers. For many players, the fun isn’t just playing at the table, it’s creating the character and studying the supplemental books, looking for cool stuff to add to that character.

As a mostly-DM, I’m less enamored with this focus on character creation, but even as a player, I’m not particularly interested in it. Making the character is one part of the fun, sure, but it’s not the main part. I would go so far as to say that playing the character (as in, playing “in character,” i.e.: talking like my PC, exploring my PC’s backstory, etc.) is not the main attraction for me.

What I love about RPGs is the exploration. I get to imagine myself inside a fantastical world. My character is my window into that world, but it’s the world that I’m interested in, not the “character build.”

Of course, I enjoy playing a character and growing an attachment to them, but I’m not interested in “playing a part,” like an actor. I’m interested in discovering a new world, of seeing what’s around the corner of a dark dungeon passage, or what’s hidden in the depths of an enchanted wood. The character’s growth happens when they explore the world. They change as they explore, not by leveling up and gaining new feats and skills.

The other thing I love about old-school RPGs is the aesthetic, which, I’ll admit, is my personal preference and nothing more.

And there’s nostalgia too. Old school RPGs take me back to Saturdays at Waldenbooks looking at all those Dragonlance covers on the shelves. They take me back to third grade when I discovered the Endless Quest books, to playing MERP and HeroQuest, to watching movies like Legend and Dragonslayer over and over and over again. The old school gaming stuff–even when it’s really weird and acid-y like Ultraviolet Grasslands–gives me the same vibes I used to get as a kid. I don’t think it’s the rules per se that do it; I think it’s the DIY spirit of the scene and the messy creativity.

But yeah, the rules are great too because they ARE simpler. The rules leave a lot of things open to the imagination of the DM and the players. I like that freedom.

I sometimes think of 5e as one of those adult coloring books with amazingly detailed and gorgeous pictures inside. They are  fun to color because at the end of the process, you have this amazing piece of art. But old school games are more like one of those “Child’s First Art Book” things, where on page one there’s an outline of a fishbowl and the directions say to draw a bunch of fish, but what the fish look like, how they’re shaped, what they’re doing, and what else is inside the fishbowl is entirely up to you. And each page is like that: a suggestion of what to draw, but everything else comes from your imagination. That’s what old school gaming feels like. Suggestions and outlines, but you get to draw the world.

So anyway, I wish I knew more people who wanted to play stuff like OSE and DCC RPG. When I’m feeling in the mood, I sometimes roll up a couple of characters and start sketching a simple dungeon and wilderness area, and then sorta run my own  adventure in my head. I know it sounds lame, but sometimes it’s all I can do to satisfy my desire to play old-school stuff. Sometimes I read modules and adventure settings and get ideas for games I want to run or even for stories I want to write. Even if I’m just flying solo, the old school stuff ends up feeding my imagination. I might not be able to play a campaign with a full table of people, but at least I can let the old school stuff inspire me.

Writing By Hand

My writing has been hampered lately by a fear-based mindset. Every time I sit down at the computer to work, I look at my work-in-progress and worry that whatever I write next will be garbage. I’ll ruin the whole story.

This fear is crippling. I know rationally that I can always write a sentence and then change it if I don’t like it. But this doesn’t solve all the insecurities and fears that aren’t rational. It doesn’t address all my doubts.

I sit at the computer and doubt my judgment: Will I have the necessary skill to recognize a bad sentence, a bad plot line, a bad detail? What if my judgment is faulty? What if I write badly and can’t see it? Then I’ll have ruined my whole story. No one will like it. No one will read it. I’ll embarrass myself.

I hate these thoughts. I hate having these insecurities. But it’s very difficult to suppress them. I don’t think I’ll ever get rid of them. I’m looking for ways to overcome them, but I’m not sure what to do.

In the past, I’ve used 4thewords to help me get through these doldrums, but the more I used this online writing game, the more I felt like my stories became a means to an end. I wrote not because I wanted to spin a good yarn but because I wanted to earn points and level up in the game. This is an issue with gamification in general: extrinsic rewards supplant intrinsic ones. When I was using 4thewords to get my stories finished, I ended up thinking of my stories as vessels for earning points. What I wrote wasn’t important, it was just the amount that mattered. I needed enough words to defeat a bunch of monsters, not to tell a compelling story.

I stopped using 4thewords because I didn’t like that it was training my brain to write for points. But I can’t deny that it helped me get over a lot of my fears about the blank page. I’m sure it works very well for many writers, but for me, my brain was learning all the wrong lessons.

What I’d like to discover this time around is a way to get over my fears that doesn’t involve gamification or substituting extrinsic rewards for intrinsic ones.

(Side note: I know I probably need to work on figuring out why I have these fears in the first place and put effort into changing my mindset. I’ve tried addressing my mindset in the past, and while I’ve seen some progress in tamping down my perfectionism and imposter syndrome, I’ve not made enough progress to alleviate writer’s block entirely. One of the best strategies I’ve come across is to switch what I’m working on. I’m kinda doing that now, in fact… writing a blog post instead of working on a story. This old switcheroo is great for getting my fingers typing again, but it creates a problem when it comes to finishing things. If I’m always switching projects, I’m never finishing them. This strikes at the heart of the problem: I haven’t truly addressed my fears. Switching projects might help the initial block, but it doesn’t help my overall perfectionism and self-doubt.)

The only strategy I can think of at the moment is to leave my screen behind and switch to drafting on paper. I love writing by hand and do it everyday in my Writer’s Notebook, but when I’m working on an essay, newsletter, or fiction story, I tend to write on the computer. I can type much faster than I can handwrite. If the ideas are flowing quickly, my keyboard is the better tool for getting words down faster.

But the computer screen invites a kind of formality into the process. I don’t know why it does, it just does. I sit at the computer, stare at the screen, and feel like whatever words I type on the screen are THE words. They are weirdly hard to extricate from the story. I know deleting things on the computer is super easy. One strike of the keyboard and whole pages can be swept into nothingness. I know this, but yet my brain sees those words on the screen, existing with all the other words I’ve already written, and it starts to believe that those words are practically published, practically finished and ready for the reader to see.

Maybe I should blame blogging for this development in how my brain works. After all, I type the words into the text field on WordPress, and with one click of a button, they are published to the internet. How could my thinking not be affected after more than a decade of blogging, of composing words on the computer and expecting them to be published with one click?

But my Writer’s Notebook is different. In my WNB, I handwrite everything. I don’t show anyone my notebook. It’s not meant to be published. If I write something in the notebook that later becomes an essay or newsletter or story, I usually change things when I retype the handwritten words into the computer. A word here or there, adding things, cutting things, etc. The handwritten words are for me and me alone. Only when I type them up do I decide they might have merit for another reader.

Because of this habit, I know my brain associates handwriting with experimentation, privacy, and play. Typing is for “professional” stuff. Handwriting is for me. It’s where I go to enjoy myself. Just as typing up blog posts has trained my brain to associate typing with publishing, my WNB has trained my brain to associate handwriting with joy and relaxation.

What I need to rediscover is the intrinsic reward of writing a story just for the pleasure of writing a story. No more points or leveling up. No more typing on the computer always with an eye towards the “publish” button.

What if I told stories to myself, handwriting them on a yellow legal pad or in my Writer’s Notebook? What if I thought only about the fun and experimentation that comes with writing by hand? Will this free me from the pressure to be “good”? To escape the trap of perfectionism that always seems to creep up when I’m typing on the computer?

Whether this is a quick fix or a permanent solution, I can’t say. I do know that when I think about that yellow legal pad, when I imagine myself scribbling words onto it, I get excited. Handwriting means experimentation. Play. Joy. When I’m writing by hand, the pressure is off. Thinking about that yellow legal pad, about the movements of my fingers as the black ink streaks across the page, I suddenly want to start writing the next sentence of my story. I want to see where my hand will take me. The computer screen feels like a closed, sterile room. The handwritten page feels like a wild and winding path.

The Bamboo Curtain

Today I finished another chapter in Avalon Summer. It’s called “The Clay Mines.”

Not sure about it yet. The novella itself is based a lot on my memories from childhood, and sometimes I’m just writing things as I remember them, not really thinking about plot or structure or conflict or tension or anything, just seeing everything in my mind’s eye and transcribing it on the page. The ending of “The Clay Mines” was like that. I was just remembering things and putting them in there, hoping that somehow my subconscious was making connections.

When I go back and reread my words tomorrow, maybe I’ll see things that don’t fit and I’ll cut, or maybe I’ll see a place to add more, but sometimes it’s hard to judge. Everything is hard to judge when it’s your own work. There’s the version in your head and the version on the page — and they don’t match up — but it’s hard to know if what you put on the page is trash, or if it’s just that artists can’t judge their own work.

I think it’s probably better — as the artist — not to judge at all. Just put it all out there and let the readers decide.  This is where enjoying the process — the crafting of the story — is more important than the finished product. Whether the “Clay Mines” chapter works or not is/should be an after-thought. I had fun writing it today. I had fun remembering and trying to picture everything clearly, and to my delight, I remembered a detail about my grandparents’ basement that I hadn’t thought of in years.

That memory alone was worth all the time I spent writing the chapter. Suddenly, with the memory of that detail, an entire vault of other memories opened up and came back to me. That experience is part of the reason I’m writing this book in the first place. I want to remember those forgotten details of the past and put them into some kind of coherent narrative, to lift them out of memory and bring them to the present. Today, I did that.

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