Category: teaching (Page 1 of 5)

Draw or Make Something Every Day (in September)

This was an idea my husband proposed today, so we’re getting a one-day-late start to the challenge, but he suggested that everyone in our household (aka me, him, and the kids) should try to make or draw something every day this month.

(If we miss a day, we can do multiple things in a day to catch up.)

I decided that I might draw some stuff for a zine I’m working on (title: “Saturday Morning”), but I might also “make” something for my various role-playing game campaigns (a solo one, a husband-and-me one, a family one, and a kids one). These somethings can include making a PC, an NPC, a map, a location, a dungeon room, a whole dungeon (!), or a treasure/magic item. I’m stealing this a bit from Dungeon23, that fabulous challenge from last year that got me started making my very first megadungeon (which, sadly, I never finished… so maybe I can work on that for my “makings” this month!).

Anyway, I like a loose definition of “making.” We have a similarly loose definition in our Creativity Club at my school. Spurred by their time in my Creative Writing class last year, the students who started the club are welcoming anyone who does any kind of creative endeavor to join, and we aren’t judgy about the kinds of things that count as “making.” We decided that even kids who want to make jam are welcome in the club! (But they should definitely share their jam with us once it’s made. :D)

My “making” for today’s family challenge was to come up with some NPCs and their backstories/personalities for the Hero Kids game I’m playing with my children. They are currently investigating the Basement O’ Rats and trying to find Roger, a local village boy. I’ve got an idea that Roger was taken by the King of Rats at the behest of a dark force that is also taking others away from Brecken Vale for mysterious reasons. This will be the central mystery of the campaign.

Does this counting as “making something”? I think it does. I took an idea, put it to paper, and developed it. I also stat-blocked Roger in case he comes with the Kids on any further adventures.

I’d say that counts for the day.

Now I just have to make something to count for yesterday…

Creative Writing: Week 7

Unbelievably, the term is almost over. Two more weeks to go. This is the time of the school year when I become incredibly self-critical.

All the things I could’ve done! All the lessons I should’ve changed! All the feedback I wish I’d given! All the ideas I never tried!

I am heavy with regrets. Every May, every end of the term, I am heavy with self-recriminations. Not enough time. Not enough quality. Not enough… perfection?

In a lot of ways, approaching the end of the term is like approaching the end of a writing project. Lots of couldas, wouldas, shouldas. Lots of second guessing. Lots of self-loathing.

The project we envision at the start is never what actually ends up on the page. This disconnect between head-book and actual book is disappointing. We beat ourselves up about it. I know I do.

My teaching is often the same. I have such grand plans, but when the end of the term rolls around, it feels like I just survived a post-apocalyptic road race.

And then I wonder, “Am I the only one who feels this way?” Maybe I’m just shitty at my job (possible).

It’s the same for my writing. I approach the end of a story or novel and think, “I feel like a failure. Is this normal?” (And not just the end; often in the middle, when I read over what I’ve written, it can feel like swimming through tar and slowly sinking.)

I think it’s normal. I think there will always be a disconnect between the work we have in our head and the work that ends up on the page. I think the key is to keep going even when our self-critical brain tells us we stink. I think these moments of self-loathing are “product-focused” thinking and not “process-focused” thinking.

Yes, the finished product isn’t exactly what I envisioned. It isn’t a perfect story. It isn’t “great.”

But what about the process? Was the process fun? Did I enjoy it? Did I get deep into the creating and find flow with my work? Did I surprise myself? Did I discover something new? Did I experiment? Did I do the best I could?

These are the questions that matter, and when approaching the end of either a story or a term of teaching, it’s important to look back on the entire process, not just the end point or where you think you should be.

The day-to-day act of teaching this Creative Writing class was a good experience. I learned a lot. What to do next time. What not to do next time. I learned more about myself as a writer and about what it means to teach others to write. I learned that often the best lessons or ideas are ones that come to me in the spur of the moment right before class. Sometimes the best lessons happen because a student asked a great question. I learned that learning never stops, and whatever fruit came from this term, it will continue to grow even after the last bell rings.

Because it’s all process. As long as we continue to write creatively, as long as we continue to be artists, there is no “end point.” There is only the process. This is one of the great things about teaching: it’s cyclical. We have terms, we have holidays, we start new school years, we start new classes with new students. There is a constant process of renewal and new beginnings. Whatever this semester was, the next one will be another season to try new things, refine the old, and enjoy the process along the way.

Creative Writing: Week ???

“Take art seriously without going about it in a serious way.”

Rick Rubin, The Creative Act, p. 354

I’ve lost track of which week it is in the term. End of April and all of May are such a whirlwind when teaching high school. I feel like All the Things are happening. I can’t keep up.

Anyway, in one of my recent weeks of teaching Creative Writing, we spent a week dedicated to playing games and thinking about how making art is/can be/should be playful.

To help them along the way, we played a storytelling RPG where I and another student were the game masters, and the rest of the class were our players. I played with two different groups on two different days, and one of the groups was a real struggle to engage with.

There were some in the group who just could not take it seriously, and therefore they could not be playful.

I don’t mean they were being silly and I wanted them to be serious. My aim was quite the opposite, in fact. I wanted shenanigans. I wanted laughter and high jinks.

The first group I played with was generally able to do this. They committed to their ridiculous characters (the world we were playing in was a bit of a spoof of the Twilight series), and we all laughed a lot and had a fun time. They approached the game on its own terms and took it seriously, while at the same time, being playful.

But for the students in the second group who wouldn’t take the game seriously, there was neither laughter nor pathos nor anything in between. Only grim faces and boredom.

Now, maybe my GMing skills were subpar and that ruined things. Maybe I should have done a better job of crafting the world and the challenges. But I don’t think that was the case. The likelier culprit was that for some of the students in the group, the game was beneath them. They were embarrassed by the whole notion of playing an RPG. Of pretending to be a character. Of romping around in a fantasy world.

And that’s fine. Not everyone digs that kind of fun.

But I think their overall attitude to the game illustrates Rubin’s point quoted above: Games, like art, should be taken seriously without going about it in a serious way. The first group, who DID meet the game on its own terms, ended up having a blast. They weren’t playing in an overly-serious, solemn way. They were light. They were silly. But they accepted the game on its own terms and committed to what the game was trying to do.

The second group could not do that. They didn’t see the value in the game, nor could they approach it with any sort of commitment. And thus, they couldn’t have fun.

Or maybe they thought they HAD to approach the game in a serious way, and therefore they were blocked from having fun. Because they thought they had to be serious, they disengaged entirely.

Either way, their experience illustrates Rubin’s point. We have to take what we’re doing seriously, whether it’s playing an RPG or writing a story or illustrating a comic or directing a film or whatever. We have to believe that the thing we’re making is worth making. That our commitment to the project is worth our time and effort. That we’re doing something worthwhile.

Because this is the paradox: If we don’t have that commitment, that seriousness about the enterprise, then we can’t be playful about the making of it either.

In order to do good work, we have to go about it without seriousness. We can’t make the work “important” because then we’ll freeze or play it too safe. So in order to be light and playful, we must believe in the seriousness of what we’re doing. But in order to not get bogged down, we can’t approach our work with a grim-faced sense that we’re taking our medicine or doing what we’ve been told. We have to be playful.

For my grim-faced, bored students playing the RPG, they were being told to play. And they couldn’t be bothered to. Playing an imaginative role-playing game was beneath them, I guess. So they slogged through it and never got to experience the lightness and playfulness of taking something seriously without going about it in a serious way.

Creative Writing: Week Two

I told them that input could be whatever they wanted, so I have to refrain from being judgy about their choices, but after looking over their input logs from the first week, I think it might be time to talk about high-quality input versus low-quality input.

It’s a tricky subject because it reminds me too much of the snobbish position that certain kinds of literature are better than others, that comic books and video games are worthless, that pulp literature and Hollywood movies are for the unwashed masses, etc. etc. All that elitist crap.

I’m a “more/and” kind of person. A “yes” person. I like liking things, to quote Abed. And for too long, science fiction and fantasy were looked down on as “lesser-than” by the literary establishment, and I don’t want to contribute to that kind of judgment, a judgment more often born out of snobbery and cliquishness than actual merit and quality.

But. But, but, but…

There are certainly artistic avenues and byways my students could be exploring that they aren’t, and if they did explore those byways, they might find them rewarding and much more satisfying than what they are reading/watching/listening to right now.

I’m tempted, therefore, to maybe give them more required reading/viewing/listening/etc. Not a lot, but a few assignments each week that they have to engage with. “Read X by Wednesday and we’ll talk about it in class.” That kind of thing.

Yeah, I’m backtracking a little from what I said at the beginning of the term, but I think/hope it will help them see that it’s not about which art is “good” and which is “bad” so much as it’s a question of whether the art I’m inputting is expanding my life as a writer or limiting it. If it’s limiting/narrowing/same-old-same-old, then what’s the point? A kind of familiar numbness? The comfort of hearing my old notions parroted back to me? Inertia?

Or is it that they don’t know what else is out there? If I’m going to assign better input experiences for them, then I need to meet them where they are. Maybe something like the book recommendations John Warner does? They give me a list of their last five input experiences and I put together a list of five more to explore that are of a potentially better quality. It’s worth a shot.

We’ll be watching Richard Linklater’s School of Rock in Week Three, partially because I want to introduce the concept of going back and exploring the influences of those who influence you.

I feel like I’m only in Week Two and the year is almost over. These quarter-long classes we do at my school just don’t feel like enough time, especially this fourth quarter with senioritis hitting hard and Easter and all the random days off and schedule changes. There’s SO MUCH we could be doing in this Creative Writing class. If I am going to teach it next year, I’ll need to scale back my ambitions for the class considerably. At the moment, there’s too much I want to do and no time in which to do it.

I need to repeat my mantra from the beginning of the year: “Slow learning.”

We don’t have to do it all. We can leave a few chips on the table. We can do less. We can go deeper on the things that matter for us right now, not some predetermined schedule.

I need to remember that. I’m building a space for them to write creatively and develop ideas and skills. It takes time to build that space, and maybe we only start to build it together, and it’s up to each student to finish building it on her own (or with each other, after the last bell has rung on the school year).

Whenever I want to do too much, I end up regretting it.

For now, we’re looking at input. Better quality. Exploring influences. Finding the good stuff that will expand your imagination. Leaving the stuff that limits you.

I’ll go down this road with the students until I feel like we’ve gotten what we need. Then we’ll move on. Maybe that’s by the end of Week Three, maybe it’s by the end of Week Four. Maybe we stay on this for the rest of the school year — IF it’s yielding fruit and helping us all grow.

Otherwise, we can keep going down the road: going slow, but going beyond the surface of things.

Creative Writing: Week One

I’m teaching a Creative Writing class for the first time in several years, and this week was our first week. I’ve got fourteen students — high school kids — and we started the week watching a movie, coloring, and eating candy (an idea I blatantly stole from Lynda Barry... sorry for being a thief, Professor Lynda!).

It was great, though. Super chill. Fun and relaxing. A big part of this class is about having fun and being playful, so watching a movie and coloring felt very playful and kid-like. These are teenagers, so sometimes they want to act grown-up and mature and be sophisticated adults, but there’s also this yearning for childhood and play and fun (something often sorely missing from their busy, over-stuffed lives), so by giving them permission to have fun, to be a kid again, to be silly and do something “just because,” I’ve (hopefully) given them permission to also be creative.

We talked a bit about what it means to be creative, and my biggest message on this is that creative means “to create,” so any time they are making something, they are being creative. Doesn’t have to be “original” or “special” or even “good.” Just has to be making something.

What that something is, I’m leaving up to them.

(One student asked if she could make jam every week, and I said, “Um… okay? But maybe write, like, a poem and stick it on the label?” It is a creative WRITING class after all; I feel like some writing should be in there somewhere…)

We also spent some time decorating our writing notebooks and choosing “guardian spirits” (via Austin Kleon), and I told them they had to do some “input” every day and that a big chunk of their grade will be based on how much input they take in week after week.

Input includes reading poetry, fiction, non-fiction, essays, comics, watching movies/TV, listening to music, looking at art, and having new experiences. When I told them they had permission to watch a bunch of movies this week and count it as their “homework” for my class, they all got very excited and couldn’t believe their luck. I also got very excited. I can’t wait for them to spend their week watching movies and getting ideas and having fun.

I’m very big on fun these days. We take things too seriously, acting as if writing stories or reading books or making art is some kind of excruciating task that tortures us. If reading a book is torture, you’re doing it wrong. And if writing something that came out of your imagination is laborious and unfun, then also: doing it wrong. This is art, kiddos. Not work.

So, we spent some time talking about how to have fun, and then I tried to do things all week that were fun. We went on walks. We listened to Japanese soul music from the 1970s. We made blackout poetry. We spent an entire class period inputting things into our brains: some students watched a movie, others read novels and poetry. I too read a book during that time, and listened to some synthwave music.

Their assignment this weekend is to keep doing their input, everyday. I’ll check their input logs on Monday.

I also asked them to spend thirty minutes to an hour doing some idea-generating. I gave them a list of twenty different activities to try, including playing the “What If?” game, making a list of titles, and listening to music to see what images and ideas flow from the songs.

In some ways, you could look at this first week and say, “She didn’t teach them anything! They just goofed around!”

And you’d be right. We did goof around. We did silly things. Playful things. Fun things. I gave them some advice about writing, but mostly, we just played. Because if they’re going to be writing creatively, they must first be playful. They must first be given permission to have fun. It’s a permission they were craving.

This first week was the giving-permission week: “Yes, you can play. Yes, you can laugh. Yes, you can make jam.” (Just maybe make a poem or a clever line to go with it.)

Going forward, we’ll learn some craft; we’ll learn techniques. I’ll give them prompts and exercises. But I’ll also continue to give them space and time and permission to have fun.

Why Castles and Knights and Dragons? Beats me.

Recently, a student asked why I like the Middle Ages so much.

This was in a short fiction elective, and we’d been reading lots of genres, some sci-fi, some fantasy, some realistic, some fairy tale-ish, some Southern Gothic, some suspense. During one of our discussions, we somehow came around to my particular tastes as a reader, and I said that I’ve always been drawn to stories about the past, particularly the medieval period in world history, and one student spoke up, a bit bemused, asking why.

“Because for as long as I can remember, I’ve like that era,” was what I said, which isn’t a good answer.

Why do you like something?

Well, because I always have.

Not a good answer. Circular reasoning. But I didn’t have any answer to give. Why did my tastes develop the way they did? Was it the media I consumed as a young child that influenced me? Was it something genetic, something intrinsic to my personality?

I honestly don’t know. But for as long as I can remember, I’ve been drawn to stories with knights and castles and forests and monsters. Sometimes those stories were older than medieval (Greek myths preoccupied a lot of my late-elementary years), sometimes they weren’t medieval at all (I had quite an obsession with both Oz and Candyland as a wee youngster), but even if I strayed at times from Ye Olde Medieval Times, I always returned to knights and castles and forests and monsters eventually.

It might have been the media I consumed, the stuff floating in the air. The 1980s were a time when medieval fantasy was emerging as viable mass entertainment: the Conan movies, Red Sonja, Dungeons & Dragons, Legend of Zelda, etc.

As a kid, I was devoted to shows like The Gummi Bears, and to movies like The Princess Bride and Labyrinth (neither of which is strictly “medieval,” but they’ve got some of the trappings, i.e.: castles, goblins, sword fights, kingdoms), and when Robin Hood: Prince of Thieves came out, I was ALL IN. I had the action figures, the soundtrack, and the ticket stubs to show my devotion.

I also had books, like Rosemary Suttcliffe’s Arthurian novels for young readers. And the Endless Quest D&D books. And Narnia. And The Hobbit. And the Prydain Chronicles.

Going to my first Renaissance Festival as an eight-year-old cemented this obsession. Once you’ve wielded a wooden sword from the Renaissance Festival, there’s no going back.

Basically, there was a lot of medieval-ish stuff in the world for kids in the eighties and early nineties. I was exposed to a lot of it, and I loved it.

But why did I love it? That’s the thing I can’t explain. Not every child who grew up in America back then ended up loving the Middle Ages. Not every child who traipsed around the local Ren Fest ended up loving the Middle Ages. Not every kid who saw Conan grew up to be obsessed with sword and sorcery, and not every pre-teen who watched Kevin Costner shoot a bow and arrow ended up loving the Middle Ages as much as me.

What gives?

I didn’t have a good answer for my student, and I still don’t. She made it quite clear that she finds all this medieval stuff to be boring as hell, and I told her that’s great. Different strokes for different folks. The world would be boring if we all liked the exact same thing all the time.

But why do we like what we like? How much is driven by innate personality and how much is driven by outside influence? Nature vs. nurture, etc.

I can try to explain why I love the Middle Ages to my student, why I’m drawn to it, but those explanations won’t really have an impact on her. She’s not interested (nor does she need to be), and my enthusiasm won’t make her enthused, no matter how passionate my defense.

I do think it’s interesting that she was so curious to know. My love of the Middle Ages was so foreign to her experience that she was driven to seek an answer, to get an explanation. For her, my love of the medieval period was as strange as my love for black coffee. She was mystified by my tastes, as I often am by people who take an interest in Real Housewives or eat Velveeta cheese.

But that’s just it. Taste is taste. We can’t explain it, not fully. We can hunt for past experiences, for childhood affinities, for memories and upbringing to explain it, but when it comes to it, our tastes are what they are, and it’s no use arguing someone out of their tastes nor for arguing someone into your tastes.

We can share. We can gush and be enthusiastic, and maybe that will get others curious, maybe help them explore something unfamiliar and strange. Who knows, maybe several years from now, this same student will remember my passion for the Middle Ages and become curious enough to read the Brother Cadfael Chronicles, or The Once and Future King, or Beowulf, or whatever.

Or not.

There’s no explanation for taste. It’s a kind of alchemy, but it’s also a kind of magic. The spell either works or it doesn’t.

Or maybe, eventually, it does. When we least expect it. The heart wants what the heart wants.

And my heart — now and then and hopefully always — wants castles and knights and swords and dragons.

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