Category: fantasy (Page 4 of 9)

Further Thoughts on Middle-Earth

I have been thinking about why I love Middle-Earth so much. I know that lots of Tolkien fans have argued that Middle-Earth feels more real than any other secondary world, that it has such depth and detail and history, and that Tolkien wrote about it with so much love for the landscape and languages that it all feels as if Middle-Earth really IS our world, but eons ago, beyond the mists of our own knowledge. I would agree that Tolkien created a hyper-detailed sub-world, and that the history and legends and descriptions are so vivid that Middle-Earth feels REAL.

But is that all? Is this the only thing that makes me love Middle-Earth?

I’m not sure “world-building” is the only thing that elevates Middle-Earth above all other fantasy realms for me. If it were just “world-building,” then Westeros and Essos (from George R.R. Martin’s A Song of Ice and Fire series) would be just as enticing. I’m sure for some people, Martin’s world IS more enticing. But not for me. The intricacies of Middle-Earth’s history, or its landscape, or the depth of its lore aren’t what make me love it. Otherwise, Brandon Sanderson’s Cosmere would be at the top of my list. Sanderson’s created world is arguably more intricate, more detailed than is Middle-Earth. But the Cosmere does not cast the same spell over me.

Tolkien, of course, often writes in a “high style” that feels archaic and shrouded in the long-forgotten mists of time. Is it this tone, perhaps, that makes Middle-Earth weave its spell upon me? I do indeed think that Tolkien’s tone and style are part of the equation.

But I also think it’s more than tone. It’s the particulars of his myth-making: the Trees of Valinor, the Silmarils, the Ents and Balrogs, the Dwarves and dragons and barrow-wights, the Elves, the hidden kingdoms like Gondolin; it’s Gollum and the Nazgul. All of these things — the essence of these imagined things — are what draw me into the world. The simple things too, like the light of the stars or the flowers of Lorien. All of them stir my heart deeply. I do think they beckon to some yearning in my imagination, a desire for the real world to become somehow deeper and more wondrous, to resemble the wonders of Middle-Earth…

Tolkien gets at this idea in his essay “On Fairy-Stories” when he explains that fairy-stories (and all fantasy) help us with “recovery”:

Recovery (which includes return and renewal of health) is a re-gaining — regaining of a clear view.

This regaining allows us to see the natural, physical world with fresh eyes. Things like rocks and leaves and flowers are renewed in our imagination because fantasy stories have helped us recover this “clear view” of them:

Fantasy is made out of the Primary World, but a good craftsman loves his material, and has a knowledge and feeling for clay, stone and wood which only the art of making can give. By the forging of Gram cold iron was revealed; by the making of Pegasus horses were ennobled; in the Trees of the Sun and Moon root and rock, flower and fruit are manifested in glory.

This is why Middle-Earth works so strongly on my own imagination. It recovers for me that clear view of the world, of nature, and even of abstract things like goodness, evil, courage, honor, envy, friendship, longing, love. As Tolkien puts it, the particulars of Middle-Earth — the Silmarils, the Ents, the Elves, the Misty Mountains, the Shire — all of it helps renew in me a love for stars, and trees, and songs, and mountains, and green hills and summertime. I return to Middle-Earth again and again, loving it more and more each time, because it helps me regain something I’m always on the verge of losing: my wonder and joy for our world, for the world of God’s creation. Tolkien helps me recover this wonder and joy; his Middle-Earth is “made out of the Primary World,” and in being so made, manifests the real world’s glory.

That is why I love Middle-Earth so much.

Winter memories

36097I had a nostalgic morning. The snow and winter, seeing the woods and swamp behind our house covered in ice and snow, being on Christmas vacation: they made me think of winters at my grandparents’ house, playing HeroQuest and having imaginary adventures in the snowy woods, sledding and trekking through the silent forest. All of it made me want to leaf through old Dungeons & Dragons modules, and come up with characters to play and quests to undertake and treasures to discover.

I discovered the Ruined Tower of Zenopus the other day, and it’s precisely the right trigger for my nostalgia. Especially the example of play that’s provided. Takes me right back to my old MERP core book, with its example of role-playing, and the thrill I had when I first read it.

And now I really want to play an old-school adventure; something classic, with fierce orc tribes, creepy skeleton warriors, and a dusty, moth-ridden crypt. I completely understand the desire to create new and weird worlds to role-play in, but sometimes I just want the classic stuff. I want to climb inside an old Dragon Magazine cover and have an adventure.

Magna Carta for Fantasy

The “Magna Carta” is an idea I discovered in No Plot? No Problem! by Chris Baty.

Basically, it’s a list of all the things — plot elements, character types, settings, themes, language, etc. — that you enjoy in a story. Then, with said list as inspiration, you can begin crafting your own story, filling it with as many things from your magna carta as possible, thus ensuring that your novel will be something you enjoy writing. We are all readers first, after all, so if we write what we enjoy reading we will create books that excite us.

I taught a Creative Writing class a couple of years ago, and I used the Magna Carta idea with my students (we also did the Anti-Magna Carta, which is from Baty’s book as well). I modeled it for them by creating my own Magna Carta for fantasy literature. I am not sure it’s an exhaustive list of the things I like, but it includes many elements that I enjoy. Some of them are easily found in today’s fantasy genre, but some (“Stories where violence doesn’t always save the day” or “Mothers and non-traditional protagonists”) are harder to come by (at least to my knowledge).

My Magna Carta for fantasy stories:

  • Magical treasures
  • Lots of magic (but it’s not commonplace)
  • Magic that is numinous, mysterious, and unpredictable
  • Magic that involves transformations
  • Lost/forgotten empires
  • Places/people/things being lost to the mists of time
  • Dragons
  • Female characters being skillful/having professions
  • Characters who aren’t fighters still having an impact on the story
  • Stories where violence doesn’t always save the day
  • Desert settings
  • Cosmopolitan cities
  • Mysterious towers
  • Sinister magicians
  • People who can do a special craft
  • Musicians
  • Music
  • Dungeon crawls
  • Writing that is poetic and mythic
  • Mothers and non-traditional protagonists
  • Characters with lofty dreams
  • Highly flawed characters who have to persevere
  • Characters who need to atone
  • Stories about forgiveness
  • Stories where characters go on an inner journey as well as an outward journey
  • Journeys to strange, new lands

I’m especially interested in women who have professions that aren’t the trope-y, “masculine” professions like assassin or soldier. I want to read (and write) stories about women who are craftspeople, midwives, brewers, scholars, cartographers, apothecaries, and more. I’m interested in women who are mothers who also GET TO HAVE ADVENTURES. Or perhaps a fantasy novel with an elderly person as the protagonist. I’m curious to see how such non-traditional protagonists would thrive in a fantastical world filled with danger and magic. I feel as if far too often, the “ordinary” folk who are tasked with a quest are either A.) young people or B.) “ordinary” men who used to be soldiers/warriors/wizards/ etc. George R.R. Martin explored some of these non-traditional protagonists in his A Song of Ice and Fire series (characters like Sansa and Catelyn), but he still stayed mostly in the realm of high-born people. Not many POVs from regular folk.

However, even though I’m interested in “regular folk” (especially mothers and elderly people), this doesn’t mean I want a low-magic story. What I really love seeing is how ordinary people deal with the numinous, the extraordinary, the strange, the magical. And preferably, they deal with these things in a non-violent way. Not that I don’t enjoy sword-play and action scenes (I do), but it would be nice to have more fantasy that didn’t lead to climactic battles and bloodshed. I’m guilty of this tendency myself; Merlin’s Last Magic, thus far, has lots of violence and killing. But in future stories and novels, I’m interested in exploring how to tell a rousing tale that doesn’t end with a big battle or a violent death.

Overall, the Magna Carta is a useful tool for writers. It’s not meant to limit or restrict writers from pursuing an idea that might not fit their “preferred list,” but instead, it gives them a clearer idea of what they love and what they’re interested in exploring. The things on my magna carta get me excited to start writing; they stir my imagination and feed my muse.

The Things That Shaped Me: MERP

20200602_152730

My parents always loved making a big deal out of birthdays, but my tenth birthday was by far the biggest deal they ever made. They decided we were going to drive to Chicago for a family trip (we lived in Michigan, for geographical frame of reference). Why Chicago? Why my tenth birthday? I have no idea, but I made no objections. Who wouldn’t want to go to Chicago for her birthday? We were going to stay at the Water Tower Place hotel, eat at Ed Debevic’s, visit the Field Museum and the Shedd Aquarium, AND — this is the thing my ten-year-old brain was inexplicably most excited about — we were going to bring a portable TV/VCR in the minivan so my brother and I could watch movies during the long drive (this anecdote tells you how old I am that DVD players and screens didn’t come pre-installed in vehicles).

We rented a slew of movies, but the one I remember most was The Hobbit — not Peter Jackson’s Hobbit franchise (which hadn’t been made yet) — the Rankin-Bass animated movie from the 1970s.

This movie… let’s just say, this movie will make a future appearance in The Things That Shaped Me series.

We watched it on the way to Chicago and then on the way home to Michigan, so it served as a bookend to the birthday trip, an opening act and a closing act. I was obsessed with The Hobbit — book and movie — and by extension, Middle-Earth. But only The Hobbit-version of Middle-Earth. I hadn’t read The Lord of the Rings yet.  At ten-years-old, I wasn’t a good enough reader to handle the lengthier, weightier Rings books.

20200602_152858But I loved Tolkien’s world: the forests; the mountains; the dragons, goblins, elves, and dwarves. Mirkwood was as real to me as the little patch of woods that surrounded my grandmother’s house. The Misty Mountains were unspeakably enchanted, a world within a world filled with treasure, ancient lore, and shadowy creatures; I longed to travel there. And the map of the “Wilderlands” and Thorin’s map were like sacred manuscripts.

Although the trip to Chicago was exciting, what I wanted more than anything for my tenth birthday was something much simpler, and at the same time much stranger: I wanted the boxed set for MERP: Middle-Earth Role-Playing.

20200602_153018Back in those days, I had never played a role-playing game before. Frankly, I didn’t have anyone to play a role-playing game with. But I wanted MERP. The cover illustration alone was worth it. Also, there was something dangerously appealing about role-playing games. These games came with a dark reputation back in the 80s and early 90s. I was forbidden to play D&D; I had to work hard convincing my parents that other RPGs were okay and not gateways to Satanism. Somehow, I convinced them that MERP was alright. Maybe they figured a Tolkien-influenced game couldn’t be too bad. But the mystique, the forbidden quality of RPGs was still there, even if the cover said “Middle-Earth Role-Playing” and not “Dungeons and Dragons.”

The old MERP game came in a box, with the core book and several other supplements, including cardboard playing pieces and two ten-sided dice. Whenever I see pictures of the old MERP books — the core book, the different supplement books for the peoples and creatures of Middle-Earth — an overwhelming wave of nostalgia washes over me. I can’t quite explain it; like all old memories, it’s both intense and inexplicable. I can see and smell and sense all the moments from those old days, but I cannot make you see and smell and sense them in the same way.  Memories are like dreams; once we start to tell about them, they inevitably lose their magic, they become pedestrian and plain, they don’t capture the electricity and potency of what we see in our heads. Opening that box-set on my birthday and seeing those Angus McBride illustrations, holding the cardboard cut-outs and the ten-sided dice — it’s a feeling I find hard to describe. When the opening pages of the core book promised that “this game lets you step out of this world and stride boldly into Middle-earth,” I believed it: I was going to stride into Middle-Earth. I was going to experience adventures I’d never experienced before.

20200602_152810This memory is so strong, so central to my childhood, that I know I cannot convey to you what it really felt like. Flipping through the old MERP books brings me back to the past, to being ten-years-old, to being in the backseat of our minivan, watching the Rankin-Bass Hobbit, to being a kid who loved fantasy and who felt like she had to hide that love from the outside world. And there was the forbidden danger of role-playing games: the thrill of reading something that was maybe a bit too adult, a bit too beyond my ken.

Whenever I look at those MERP books now, after all these years, I feel the excitement of ten-year-old me, the sense that I’m about to embark on a strange, unknown, wondrous adventure — like Bilbo stepping outside his door to find the Lonely Mountain. But how can I make you feel these same feelings, or catch a glimpse of what they mean to me? I can’t. I can only hope that perhaps you loved MERP as a kid too, or that you know what it feels like to watch The Hobbit while the moon is rising between the clouds on a summer’s night.

« Older posts Newer posts »

© 2024 Jennifer M. Baldwin

Theme by Anders NorenUp ↑