Category: fantasy (Page 3 of 9)

Caught Between

What kind of writer am I? My writing heroes are Ray Bradbury, J.R.R. Tolkien, Ursula Le Guin, Astrid Lindgren, C.S. Lewis, Neil Gaiman. Are they “literary” writers or “genre” writers? Serious or pulp? Do they write art or entertainment?

Let’s back up a bit. First, I have always loved fantasy and science fiction, and these two genres have historically been considered “low-brow” by the literature establishment in the U.S.

Tolkien and Lewis in particular had to deal with all kinds of disparaging remarks about their adult fantasy novels from snooty critics.

Le Guin has fared better because she wrote more than just sci-fi/fantasy, and she came to prominence when the genres were gaining more legitimacy. Lindgren gets a pass too because she often wrote for children. Bradbury was a force unto his own. He wrote pulpy stuff but somehow was embraced as literary (sometimes).

But still.

Science fiction and fantasy — speculative fiction — have always maintained a place outside the center of literary esteem. Even now, there feels like a divide between “literary” stuff and “genre” stuff.

I have a subscription to Poets & Writers magazine (that is soon to expire and I won’t be getting a renewal), and the thing that always strikes me when reading it, is the way it seems to ignore nearly every contemporary writer I enjoy reading today: Brandon Sanderson, Patrick Rothfuss, Helene Walker, Susanna Clark, Ken Liu, Naomi Novik. Yes, I understand that a large portion of the magazine is devoted to poets, but still, it’s surprising that some of what I consider the best speculative fiction writers today aren’t even mentioned.

Again, there is a divide.

And this divide extends into process and craft and how we should think of our writing. Am I a writer of literature, or am I writer of entertainment? Literature writers are supposed to labor over their craft, write multiple drafts, strive for greatness and make Capital A “Art.” Entertainers churn out their product, write what sells, and scoff at pretensions of “art.” Yes, I know I’m simplifying things, and yes, I know these lines between low-brow and high-brow are gradually blurring, but there’s still this sense (and maybe it’s only in my own mind) that if one wants to write and publish fiction, one must decide.

I hate this choice. I don’t want to make it. I hate the binary between purity (aka art) and business (aka entertainment). This is what happens, though, when I want to sell my stories. When I turn them into commodities, when I participate in the market, then I’m ceding ground to “writing as a business.”

Of course, I want to eat and have a roof over my head, and I want to “make a living” as a writer, so that means I need to think like a business person and regard my stories as “products” to be sold (or intellectual property to be licensed). I want to sell my fiction. I want to market my writing. But I don’t want to feel like I must abandon my creative voice in order to write books that people will buy.

Listening to self-publishing podcasts or reading subreddits for self-published authors can get depressing sometimes because everything seems to be screaming, “Write to market!” Readers want conventional fiction that adheres heavily to tropes (with just a little bit of tweaking to keep it interesting). Readers want vampires and shifters and badass females in their urban fantasy; they want elves and dwarves and dragons in their high fantasy; they want LitRPG, or they want Space Opera, or they want Grimdark. Write to market, write to market, write to market.

It’s not that I don’t like elves and dwarves and dragons in my high fantasy, and it’s not like I don’t want badass ladies kicking butt in my urban fantasy, but I don’t write with these things in mind. I just don’t. I write from my dreams and whatever weird stuff shows up in them; I write from the strange melange of influences I’ve had in my life, everything from Who Framed Roger Rabbit? to Phantastes to Pirates of Dark Waters to Luis Bunuel. I try my best in every story to make it something I would want to read, and I try my best to make it entertaining and also meaningful. But when I write, sometimes my high fantasy doesn’t have elves. Sometimes my urban fantasy has nary a badass lady in sight. It’s just how my brain works, and my imagination. I know I need to keep working at my craft, but I want to believe that I can write both something true to myself as an artist and something that will sell. Am I a fool for thinking so?

I think the divide between art and entertainment is an illusion. All art — even the “literary” stuff that gets featured in Poets & Writers — is meant to entertain. The pulpsters and the literati are all doing the same thing: spinning yarns to enchant an audience. I was heartened recently when reading Le Guin’s collection of essays, The Language of the Night. One of the essays dealt with this false dichotomy between art and entertainment:

“Therefore I totally oppose the notion that you can put Art over here on a pedestal, and Entertainment down here in a clown suit. Art and Entertainment are the same thing, in that the more deeply and genuinely entertaining a work is, the better art it is. To imply that Art is something heavy and solemn and dull, and Entertainment is modest but jolly and popular, neo-Victorian idiocy at its worst.

(from “The Stone Ax and the Muskoxen”)

I think it helps to remember Shakespeare. His plays were popular. They were entertainment for everybody, from the lowest dregs of London society to the very highest of royalty. And yet, we watch Shakespeare now and consider his work High Art. The same plays. The same lines. Entertainment and art.

Thus, the choice is an illusion.

I’ve never set out to write a story that I didn’t think would be entertaining. I might have failed in the execution of a story, but I never failed in the intention behind it.

There is only the work. There is only the hope that in writing my stories and spinning my yarns, I will make something “deeply and genuinely entertaining,” and thus, make a work of art.

What kind of writer am I?

Perhaps the answer is trite, but it remains true. I am myself. I don’t have to choose.

Kickstarter is LIVE!

The campaign for Avalon Summer and Gates to Illvelion has begun on Kickstarter

I can’t believe I’ve already reached my funding goal and unlocked all the stretch goals! I’m in shock, frankly. Everything else at this point is gravy.

Both of these novels aren’t coming out officially until summer 2023, so to get advanced copies, consider backing the Kickstarter.

I’m offering both ebook and paperback versions of both (with some special perks if you pledge at higher levels), as well as stretch goals that include two short stories and a digital copy of The Thirteen Treasures of Britain, so please join the campaign if you can!

Reading Challenge (Day 14)

I am reading a lot of books all at once. I don’t know if this is a good thing or bad thing. Here are the books I’m reading currently:

Pachinko by Min Jin Lee

100 Essays I Don’t Have Time to Write by Sarah Ruhl

Kothar of the Magic Sword! by Gardner F. Fox (yes, the exclamation point is part of the title)

The Freelancer’s Survival Guide by Kristine Kathryn Rusch

On Lying in Bed and Other Essays by G.K. Chesterton

Writing the Character-Centered Screenplay by Andrew Horton (this is a re-read; read this one in college many eons ago)

Unfinished Tales by J.R.R. Tolkien

Heart of Stone by Ben Galley (I figured I needed to read more current fantasy from independent authors, and this one looked good)

And now I’m thinking about picking up another book, The Sleeping Dragon by Joel Rosenberg, as part of my research on portal fantasies that use role-playing games as the portal into another world. Also, I want to start reading Oathbringer and get back into Stormlight Archives.

Is this too much? Why am I reading so many different things at once? Is my inability to focus on one book at a time a symptom of my internet-brain, where I can’t get immersed in one text for an extended period of time? Is this a problem, or should I just go with it and not worry?

Input Update 2/15/2021

Reading: Kothar: Barbarian Swordsman

Also reading: Out of the Silent Planet

Also also reading: The Twilight Realm

Listening to: The Raveonettes

Watching: Cadfael

I really should do a post about The Twilight Realm and that curious fantasy sub-genre of “friends-who-unexpectedly-get-transported-into-a-role-playing-game.” Part of my fascination with this sub-genre is that as a kid, I remember reading one of these books and feeling as if the book was perhaps “too adult” for elementary-school me, and reading it secretly because I figured my parents wouldn’t approve. (Of course, I never realized my parents wouldn’t have known what was in the book, nor would they have ever tried to find out. But somehow, I was convinced this book was verboten, and thus I would sneak around to read it. Gosh, I was a weird kid!)

Anyway, whatever this book was from my childhood, I’ve never forgotten the feeling I had while reading it. Trouble is, I can’t remember anything else about it! I know it involved kids getting sucked into a role-playing game, but that’s it. So now, with the help of the internet, I’ve begun making my way through mid-80s to early-90s books that involve people from our world getting transported into a fantasy role-playing game world. As I make my way through these novels, I’m hoping one of them will stand out as the one that was so scandalous to nine-year-old me. So far, The Twilight Realm is maybe, kinda fitting the bill, but none of it makes me go, “Yes! This is the book!”

I’m not sure what I’m expecting with this project, other than I just really want to KNOW what that book was.

Here Be Dungeons

I have been trying for quite some time to articulate my love of old school D&D, but every time I sit down to write about it, I can’t quite get a handle on what makes it special to me. On one hand, it’s 100% nostalgia. . . but not in the way you’d think. See, I was never actually allowed to play D&D when I was a kid. My parents believed in the “satanic panic” stuff, so D&D was forbidden, even though they let me play other role-playing games like Pendragon and MERP. But D&D still influenced me as a young kid, from the Endless Quest books to the Dragonlance novels to board games like HeroQuest. I studied the covers of all the D&D rule books, soaked up the Larry Elmore artwork, dreamed of what it would be like to play the game.

So yeah, nostalgia is part of it.

It’s the nostalgia for a certain aesthetic, for a certain vibe that had attached itself to all fantasy-related stuff at the time. That vibe was one part danger (the somewhat forbidden nature of fantasy that borrowed tropes and shared shelf space with D&D products) and one part belonging (here were works of art and entertainment that seemed made almost especially for me: for the shy, bookish, imaginative kid who loved dragons, knights, and high adventure).

This is where my ability to articulate the feeling breaks down. Because why should an aesthetic matter that much? Why does the cover of an Endless Quest book make my heart skip a beat? (I have not read one of these books in nearly thirty years, and I cannot imagine they’re any good.) Is it just because these were the things of my childhood and therefore they give me the warm fuzzies?

I mean, yeah, that’s what nostalgia is, right? But I suppose I’m interested in why nostalgia itself — particularly nostalgia related to literature and art — is such a strong force, and how my nostalgia for old school D&D is not driven by the game itself (of which I never actually played as a kid), but by all the things surrounding and influenced by the game.

See, here’s the thing: I really like playing old school D&D and the OSR-style games that have been come along in recent years. But it’s not because these rule-systems and games remind me of how I used to play back in the day. I didn’t play D&D back in the day! I barely even played MERP and Pendragon.

Nevertheless, these old school games intrigue me. Maybe I’m excited by the fact that I can finally play D&D without any parental chastisement. Or maybe I’m just responding to the nostalgia for the old-school aesthetic. (Truthfully, this IS a big part of it. I really like that DIY, grungy, punk-rock style artwork that accompanies both the old D&D books and the OSR-related new stuff.) But I think that even if D&D 5e came decked out in an “old-school” art edition, I’d still prefer playing the older games (or retro-clones).

Why???

I do, in fact, prefer rules-lite games in general (less headaches trying to figure things out), but I don’t think it’s JUST a matter of rules-lite. Lasers and Feelings is a fantastic game, and as rules-lite as one can get, but it doesn’t stir my heart the way old school D&D does.

No, I think it goes beyond the rules themselves and taps into something deeper within me.

Here’s the deal: When I was a kid, I loved to play pretend. I ran around the woods near my grandparents’ house and pretended to be a warrior fighting goblins and trolls and dragons. I went on epic quests in the backyard. I read fantasy novels and watched fantasy movies, and all the time I wanted to be Bastion or Lucy Pevensie or Dorothy Gale. I wanted to GO to Middle-Earth, even as I knew that was impossible. When I discovered role-playing games, I discovered that there was a way to travel into these realms of magic, even if it was only with pen, and paper, and twenty-sided dice.

And I think THAT is what keeps attracting me to old school D&D. Back in the day, I wanted to play pretend — I wanted to be a sword-fighter or a half-elf or a chivalrous knight — but I wanted to be me as the sword-fighter or the half-elf or the chivalrous knight. I wasn’t pretending to be an entirely different person; I was just myself, but myself as I wished I could be.

As I experienced it, on the periphery, old school D&D wasn’t just about pretending to be someone else. It wasn’t theater or acting class. It was about going into a magical, uncanny world and exploring it through the eyes of a character. The character was the vehicle through which the player could explore this strange and wondrous world. When the runic doorway to the musty dungeon opens and the stench of long-forgotten curses wafts through the forbidding tunnels, it’s ME standing there smelling it and peering into the darkness. But it’s me AS a warrior, or a wizard, or a crafty rogue. To put it another way, it’s both Me and Not-Me at the same time.

That’s the genius of the Choose Your Own Adventure books, or Endless Quest, or Lone Wolf. It’s the second person pronoun: “You.” You are the one on the adventure, not a character who is totally separate from yourself.

Me: I’m the one standing upon that threshold. The character/PC is just the avatar. I want to see how I’ll handle the dangers of the dungeon, how I’ll face down the orcs and the traps and the lich-king. THAT is what I’m nostalgic for. For that feeling of being able to imagine myself in the fantasy world.

Being the game master or dungeon master or referee is about acting out all these different characters. But being a player is about being myself, of seeing how I would stack up in a world filled with peril and wonders to behold.

“The Valley of the Forgotten Secrets”

Just gonna leave this here for anyone who wants to roll some dice and fight some lizard men. . .

Honestly, this music is so evocative of a certain era of gaming, of fantasy, of childhood, it’s hard to believe how perfect these dungeon synth albums are. Bands like Kobold, Basic Dungeon, and Gnoll: they all make time machine music. I am instantly transported to being a kid again, even though there was hardly any music like this when I was young — outside of a few computer and video games. But the dungeon synth stuff is *just* close enough to old video game music — and just close enough to the musical scores of old 70s and 80s fantasy films — that it feels like it’s from that earlier time.

I love the track names too. The last track on this album is “Three dangerous artifacts.”

I wonder what those artifacts could be. . .

Perhaps a bowl crafted from star iron, a book of royal genealogy, and an amber scimitar that will banish all wights and ghouls (but only if the blade has tasted the blood of a sand dragon).

Once again, YouTube has led me down another musical rabbit hole that must be explored. . .

Next up: Fief – IV

« Older posts Newer posts »

© 2024 Jennifer M. Baldwin

Theme by Anders NorenUp ↑