Category: fantasy (Page 1 of 9)

Draw or Make Something Every Day (in September)

This was an idea my husband proposed today, so we’re getting a one-day-late start to the challenge, but he suggested that everyone in our household (aka me, him, and the kids) should try to make or draw something every day this month.

(If we miss a day, we can do multiple things in a day to catch up.)

I decided that I might draw some stuff for a zine I’m working on (title: “Saturday Morning”), but I might also “make” something for my various role-playing game campaigns (a solo one, a husband-and-me one, a family one, and a kids one). These somethings can include making a PC, an NPC, a map, a location, a dungeon room, a whole dungeon (!), or a treasure/magic item. I’m stealing this a bit from Dungeon23, that fabulous challenge from last year that got me started making my very first megadungeon (which, sadly, I never finished… so maybe I can work on that for my “makings” this month!).

Anyway, I like a loose definition of “making.” We have a similarly loose definition in our Creativity Club at my school. Spurred by their time in my Creative Writing class last year, the students who started the club are welcoming anyone who does any kind of creative endeavor to join, and we aren’t judgy about the kinds of things that count as “making.” We decided that even kids who want to make jam are welcome in the club! (But they should definitely share their jam with us once it’s made. :D)

My “making” for today’s family challenge was to come up with some NPCs and their backstories/personalities for the Hero Kids game I’m playing with my children. They are currently investigating the Basement O’ Rats and trying to find Roger, a local village boy. I’ve got an idea that Roger was taken by the King of Rats at the behest of a dark force that is also taking others away from Brecken Vale for mysterious reasons. This will be the central mystery of the campaign.

Does this counting as “making something”? I think it does. I took an idea, put it to paper, and developed it. I also stat-blocked Roger in case he comes with the Kids on any further adventures.

I’d say that counts for the day.

Now I just have to make something to count for yesterday…

It Came from the Game Closet: Hobbit Tales from the Green Dragon Inn

I teased this ages ago, but it’s finally here. The first installment of what I hope to be a regular series on the blog: “It Came from the Game Closet.”

We have this closet, you see. It is in our living room, and it is quite tall, and it is filled with games. Stuffed. Bursting. Unruly and untapped.

You see, we have filled this closet with games, but we’ve hardly ever played ANY of them, we’ve just let them languish in the game closet and think to ourselves, our heads nodding with pensive melancholy, “Someday… someday…”

And yet, “someday” never comes. We keep putting new games into the closet and never playing them.

Until now.

I’ve opened the weird sliding door of the weird corner closet with the triangle-shaped shelves and I’ve pulled out a game. It’s one of the few games in the closet we’ve actually played, but we haven’t played it in a long time, and it gives me warm fuzzies just looking at the box’s cover art, so it’s the first one I picked.

I wasn’t able to PLAY play it (it’s not really a game that works solo because you need the other players to play the hazard cards), but I did use the cards to make up my own stories and added in a few hazards just to keep it fun. I tried to imagine myself as a hobbit sipping a pint at the Green Dragon, regaling the crowd with my masterful yarn-spinning skills. I felt silly at times, yes, but I had a good time.

Hobbit Tales is a storytelling game, and as such, it lends itself to use as a storytelling tool. As I was playing it solo, I realized how I could use it for my writing and role-playing game prep (I should have realized its use for RPGing sooner, since the game literally bills itself as an aid/companion to the first edition of The One Ring RPG… I feel a bit dumb about not catching that until now).

Each card has a title, a picture, and a quote from Tolkien’s fiction, and thus there are lots of jumping off points for storytelling/prompts for writing and gaming. Yes, there are a gazillion writing prompt-generators out there, digital and analog (I have these really cool Writing Dice, in fact, that my husband got me for Valentine’s Day), but there’s lots of charm in using the simple story seeds from the Hobbit Tales cards.

The open-ended quality of the titles, illustrations, and quotes means they’re flexible enough for any kind of fantasy story, and because they are simple and often archetypal, they prompt lots of symbolic and even mythic ideas.

For instance, one of the random cards I drew “Weather-beaten Traveler.” This immediately prompts me to think of types of weather that could beat someone down: rain showers, snow storm, wind storm, floods, even sandstorms and drought. And the idea of a “traveler” is so basic and yet full of possibilities. The traveler could be a stranger in a strange land, a person seeking a way back home, an explorer, someone on a quest, or someone simply out for a stroll who got caught up in a weather phenomenon.

What would happen if I drew such a card as a prompt for a story, or to give me something to insert into a story where I’m stuck?

I’m currently working on Norse City Limits, an urban fantasy inspired by Icelandic sagas and old 1940s film noir, and my main guy, Grettir, is about to speak to a dead man (could be magic or Grettir could simply be hallucinating due to a drug-induced haze… I don’t know yet). If I wanted to, I could play a free-association game with my “weather-beaten traveler” card.

Perhaps the dead man is a vagrant, caught up in a web of lies and vice that he’s totally alien to, just the wrong man at the wrong time.

Or perhaps he was traveling to find Grettir, got caught and killed by Grettir’s enemies, and now he’s shown up anyway in the form of a corpse.

Or perhaps he wasn’t killed by humans at all. Maybe the weather killed him, an extreme form of weather (and maybe that weather was caused by a spell or a god), and his death is a portent of things to come.

The Hobbit Tales cards are really fun in this regard because they spur ideas, invite me to play with archetypal elements, and provide several points of entry, all without being too specific or “out there” in content. Nothing in these cards will veer my stories wildly off-track or be too wacky.

The uses of these cards for role-playing games is obvious. Instead of a random encounter table, simply draw a card from the deck, or several cards, or a adventure card and a hazard card and try to combine them into a unique encounter, combat, trap, or puzzle.

Sometimes writing prompts from outside sources are too particular or too prescriptive. There are times when that specificity or oddball quality will instigate an exciting and unique story idea, but more often than not, I end up with something that doesn’t fit my sensibilities as a writer.

With the Hobbit Tales cards, I have prompts and ideas that work much better with the kinds of stories I like telling and which can easily be integrated with my current works-in-progress (if need be).

Also, the artwork and aesthetic of the game is charming and a pleasure to interact with. I like taking out the cards and the green coasters and spending time with them.

As a game, Hobbit Tales is low-stakes, congenial, and more about creativity and having fun with mates rather than the competition of who has the most points at the end. Yes, it is “competitive” in that there can be a winner at the end (teller with the highest score at the end of all the rounds), but that’s really not the impetus for playing. It’s much more about enjoying Tolkien’s Middle-Earth, pretending to be a hobbit, and flexing your storytelling muscles.

For people who are intimidated by the improvisational storytelling, the game might not be as enjoyable, or it might take some time to realize that none of these stories will end up being “good.” The fun is in trying to tell the story and include the hazards if necessary, not to be some brilliant performer.

In some ways, it’s a good lesson for everyone, professional storyteller or amateur: Have fun and don’t worry about whether something is “good” or not. Let the creative voice do its thing. Let go of perfection and have a good time.

Why Castles and Knights and Dragons? Beats me.

Recently, a student asked why I like the Middle Ages so much.

This was in a short fiction elective, and we’d been reading lots of genres, some sci-fi, some fantasy, some realistic, some fairy tale-ish, some Southern Gothic, some suspense. During one of our discussions, we somehow came around to my particular tastes as a reader, and I said that I’ve always been drawn to stories about the past, particularly the medieval period in world history, and one student spoke up, a bit bemused, asking why.

“Because for as long as I can remember, I’ve like that era,” was what I said, which isn’t a good answer.

Why do you like something?

Well, because I always have.

Not a good answer. Circular reasoning. But I didn’t have any answer to give. Why did my tastes develop the way they did? Was it the media I consumed as a young child that influenced me? Was it something genetic, something intrinsic to my personality?

I honestly don’t know. But for as long as I can remember, I’ve been drawn to stories with knights and castles and forests and monsters. Sometimes those stories were older than medieval (Greek myths preoccupied a lot of my late-elementary years), sometimes they weren’t medieval at all (I had quite an obsession with both Oz and Candyland as a wee youngster), but even if I strayed at times from Ye Olde Medieval Times, I always returned to knights and castles and forests and monsters eventually.

It might have been the media I consumed, the stuff floating in the air. The 1980s were a time when medieval fantasy was emerging as viable mass entertainment: the Conan movies, Red Sonja, Dungeons & Dragons, Legend of Zelda, etc.

As a kid, I was devoted to shows like The Gummi Bears, and to movies like The Princess Bride and Labyrinth (neither of which is strictly “medieval,” but they’ve got some of the trappings, i.e.: castles, goblins, sword fights, kingdoms), and when Robin Hood: Prince of Thieves came out, I was ALL IN. I had the action figures, the soundtrack, and the ticket stubs to show my devotion.

I also had books, like Rosemary Suttcliffe’s Arthurian novels for young readers. And the Endless Quest D&D books. And Narnia. And The Hobbit. And the Prydain Chronicles.

Going to my first Renaissance Festival as an eight-year-old cemented this obsession. Once you’ve wielded a wooden sword from the Renaissance Festival, there’s no going back.

Basically, there was a lot of medieval-ish stuff in the world for kids in the eighties and early nineties. I was exposed to a lot of it, and I loved it.

But why did I love it? That’s the thing I can’t explain. Not every child who grew up in America back then ended up loving the Middle Ages. Not every child who traipsed around the local Ren Fest ended up loving the Middle Ages. Not every kid who saw Conan grew up to be obsessed with sword and sorcery, and not every pre-teen who watched Kevin Costner shoot a bow and arrow ended up loving the Middle Ages as much as me.

What gives?

I didn’t have a good answer for my student, and I still don’t. She made it quite clear that she finds all this medieval stuff to be boring as hell, and I told her that’s great. Different strokes for different folks. The world would be boring if we all liked the exact same thing all the time.

But why do we like what we like? How much is driven by innate personality and how much is driven by outside influence? Nature vs. nurture, etc.

I can try to explain why I love the Middle Ages to my student, why I’m drawn to it, but those explanations won’t really have an impact on her. She’s not interested (nor does she need to be), and my enthusiasm won’t make her enthused, no matter how passionate my defense.

I do think it’s interesting that she was so curious to know. My love of the Middle Ages was so foreign to her experience that she was driven to seek an answer, to get an explanation. For her, my love of the medieval period was as strange as my love for black coffee. She was mystified by my tastes, as I often am by people who take an interest in Real Housewives or eat Velveeta cheese.

But that’s just it. Taste is taste. We can’t explain it, not fully. We can hunt for past experiences, for childhood affinities, for memories and upbringing to explain it, but when it comes to it, our tastes are what they are, and it’s no use arguing someone out of their tastes nor for arguing someone into your tastes.

We can share. We can gush and be enthusiastic, and maybe that will get others curious, maybe help them explore something unfamiliar and strange. Who knows, maybe several years from now, this same student will remember my passion for the Middle Ages and become curious enough to read the Brother Cadfael Chronicles, or The Once and Future King, or Beowulf, or whatever.

Or not.

There’s no explanation for taste. It’s a kind of alchemy, but it’s also a kind of magic. The spell either works or it doesn’t.

Or maybe, eventually, it does. When we least expect it. The heart wants what the heart wants.

And my heart — now and then and hopefully always — wants castles and knights and swords and dragons.

Fantasy Lit Is Basically Prestige TV

Perhaps I’m slow on the uptake, but when I read Jared Shurin’s observation about the influence prestige TV dramas have had on fantasy novels over the last decade, I knew immediately that he’d put into words that overwhelming but unnameable feeling I’ve been having since forever about fantasy fiction and why I feel so out of step with what’s going on in the current literary landscape.

It’s not that I don’t enjoy prestige TV shows. I watched Game of Thrones. I used to write weekly recaps/reviews of Mad Men for a film website. I will go to the grave saying The Americans is the best fucking show ever made. I like all these programs and others too. I’m in favor of well-made serialized dramas on my TV screen.

But what I’m not so in favor of, I guess (thought I’m stilling working this out within my own brain), is the transformation of books into text-based TV shows, and particularly fantasy fiction, which AS FANTASY, has the capacity to go beyond what can be perceived with our eyes and into the realms of dreaming and language and, well, the fantastic, i.e.: that which cannot be understood with our senses but goes beyond those limits, and that if we surrender the literary landscape to the grammar of cinematic storytelling (of which, I must note, I’m a huge fan), we’re on our way to losing something special in our written stories, something that we might not even remember existed if we keep aping the structure and conventions of TV and movies.

What I’m really getting at, I think, is that while I’ve certainly loved books like Black Sun and She Who Became the Sun and The City We Became and This Is How You Lose the Time War, I can also TOTALLY see them as TV shows, and that’s not just because at this point in our history we can pretty much see any book as a TV show eventually. It’s because these books (yes, even Time War) follow the structure and storytelling conventions of prestige television almost perfectly. Multiple viewpoints (aka the A story, B story, and C story of a TV show), sequences and chapters that could very easily translate into a single episode of a show, and the kind of complex characterization that makes for juicy roles top-notch actors want to play.

None of this is a criticism by the way. Again, I LIKE this stuff.

But it’s only one way to tell a story. And for fantasy — a genre in which the only thing limiting the author are the made-up rules of her own made-up secondary world — it feels like we’ve traded something expansive for something rather more… limited.

Look, I get it. Conventions change. Reader expectations change. Prestige TV is dope as shit, so why wouldn’t we want our books to do the same thing?

But then I read something like Tolkien’s Unfinished Tales (or, like, “Smith of Wooten Major”), or John Bellairs’s The Face in the Frost, or a Clark Ashton Smith short story, and I’m like, “This could be a TV show, but in doing so, a lot would have to change.” The translation from written word to cinematic image would be just that: a translation. And something would be lost in the process.

Talented filmmakers could certainly make something of these stories, and they might even be genius things, but they would be fundamentally different things from the written literature.

Think about the previous Narnia movie adaptations, and consider what might come of Greta Gerwig’s forthcoming attempts, and then go back and reread the Chronicles of Narnia. It’s not that they are “unfilmable” or some such nonsense. They are perfectly adaptable to cinema.

But the cinematic versions would need to alter the literary ones. Choices would need to be made that go beyond just, “What should we cut for time?”

This was the particular talent of Peter Jackson, Fran Walsh, and Phillippa Boyens when they adapted The Lord of the Rings to the screen. They made a lot of changes, and whether you think those changes were necessary or not, they resulted in three movies that are pretty fucking great, both as adaptations of the source material and as movies in their own right.

And then think about how sloggy and stilted something like Chris Columbus’s Harry Potter and the Chamber of Secrets is. Rowling was still writing in the age before all our base are belong to prestige TV.

Not that anyone writing in the 20th or 21st century can escape the influence of cinema entirely, but the prestige TV template hadn’t quite solidified yet in the 1990s and early 2000s. It was starting to (I’m looking at you George R.R. Martin, former TV writer… I mean, is it any wonder Game of Thrones became one of the most successful prestige shows of the last twenty years? It’s like the guy knew how to write things that would play well on TV!), but the influence of television on our literary landscape wasn’t quite as ubiquitous as it is now.

Movies? Yes.

But HBO-style TV, with its multiple viewpoints and intersecting story lines and character-focused narratives, not so much.

That’s why it was so important to get it right when taking a book and making it into a movie. So much could go wrong in that translation.

But now, book to (small) screen feels almost effortless. Sure, we may have to cut here and condense there, but in the main, it’s all right there on the page. A show bible ready-made.

I know I sound grumpy about it, and maybe I am, but I also know that I love these books-that-could-be-TV-shows-because-TV-shows-are-how-we-tell-stories-now. I really, really like a lot of these fantasy series! And yes, I would totally watch the TV adaptation if/when it comes out.

But I also kind of like the omniscient narrator? And stories with just one viewpoint character? And fantastical elements that defy visualization? And maybe stories with characters that are maybe a little “flat” (hello, Conan!) but are still awesome anyway because fantasy is a genre that delivers on maybe more than just deep characterization.

Like, maybe, drama and snappy dialogue aren’t the things I always need from my fantasy. Maybe I need weirdness. And wonder. And a strangeness that cannot be translated to the TV screen. And something older, like a fairy tale. And not the new kind where everyone is a fully-realized, three-dimensional person with motivations and psychological depth, but the old kind, where everyone is an archetype and acts weird AF sometimes, and we just accept it because we don’t need psychological realism in our Grimm.

I don’t know. I’m just thinking through some stuff, I guess.

But man, when I read Shurin’s point about prestige TV, it was like the scales fell from my eyes. It’s why I’m a bit out of step both as a writer and a reader. I like prestige TV, and I like the way modern fantasy novels are written, but I also like the old stuff too, the less prestige-y stuff. The weird stuff and the ancient. I kinda wish we could have more of it. Maybe we do, and I’m not reading it (highly possible). If it is, I want to know. I want to read something that can only be read, that lives in words best of all and isn’t a word-version of something practically cinematic.

Fantasy is expansive. I don’t want it narrowed down to a set of storytelling conventions that emerged from only one form of media.

However, as Shurin points out, it IS “slightly reductive” to reduce all currently-popular fantasy literature to this one thing, and it’s not as if This Is How You Lose the Time War (or insert other popular novel) is merely a film treatment. That IS too reductive, and something like Time War is also an epistolary novel, which has a long and venerable tradition that predates TV by a long shot. So maybe my griping is taking things too far. Maybe I need to chill.

Nevertheless, our society is a cinematic one. The moving image dominates our thoughts and dreams and our entertainment, and as Shurin predicts, the next great influence on fantasy literature will be (video) gaming, so yeah, we can’t escape the image makers. I’m intrigued by the ways gaming can influence our literary storytelling, so again, it’s not that I’m opposed to this sort of cross-pollinating. I’m just wondering: Is it possible to have a successful (i.e.: widely read) fantasy novel these days that doesn’t get its storytelling paradigm from prestige TV (or video games or INSERT NEW VISUAL MEDIUM HERE)? We still read classic fantasy, yes, but those books have the backing of time and reputation. We read them because we’ve been told we should read them, or because age bestows a kind of authority.

Like with so many things, a throwback — a new piece of art that hearkens to an earlier form — can be seen either as a delightfully retro oddity or as simply “out of step.” But these throwbacks are catering to a niche crowd, to those who intentionally seek out the strange and “arty.” The popular stuff, the stuff that garners widespread attention, fits itself (most often) within the current paradigm. It might do things a little differently, but not too different. There’s a sweet-spot that such things often hit — the spot between familiar and new — that is precisely what makes them both popular and critically acclaimed. This is the way of things. There’s no sense yelling at the clouds about it. It always has been and always will be.

What I wonder is if we can ever again escape the velocity of cinematic storytelling when it comes to literature. Or does the moving image (in whatever form, even gaming) simply have too much allure. Has our collective imagination been too thoroughly colonized by cinema to ever go back (or forward) to something else? Do we even want to try something else? Maybe it’s just me, the weird freak who wants more flat characters and overt “telling” in my fantasy novels, and is kind of sick of snappy dialogue, and pines for the omniscient narrator. Not all the time, but sometimes. The dictates of the market are one thing; what fantasy literature has the potential to be is something else.

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