Author: JennyDetroit (Page 6 of 43)

Fantasy Lit Is Basically Prestige TV

Perhaps I’m slow on the uptake, but when I read Jared Shurin’s observation about the influence prestige TV dramas have had on fantasy novels over the last decade, I knew immediately that he’d put into words that overwhelming but unnameable feeling I’ve been having since forever about fantasy fiction and why I feel so out of step with what’s going on in the current literary landscape.

It’s not that I don’t enjoy prestige TV shows. I watched Game of Thrones. I used to write weekly recaps/reviews of Mad Men for a film website. I will go to the grave saying The Americans is the best fucking show ever made. I like all these programs and others too. I’m in favor of well-made serialized dramas on my TV screen.

But what I’m not so in favor of, I guess (thought I’m stilling working this out within my own brain), is the transformation of books into text-based TV shows, and particularly fantasy fiction, which AS FANTASY, has the capacity to go beyond what can be perceived with our eyes and into the realms of dreaming and language and, well, the fantastic, i.e.: that which cannot be understood with our senses but goes beyond those limits, and that if we surrender the literary landscape to the grammar of cinematic storytelling (of which, I must note, I’m a huge fan), we’re on our way to losing something special in our written stories, something that we might not even remember existed if we keep aping the structure and conventions of TV and movies.

What I’m really getting at, I think, is that while I’ve certainly loved books like Black Sun and She Who Became the Sun and The City We Became and This Is How You Lose the Time War, I can also TOTALLY see them as TV shows, and that’s not just because at this point in our history we can pretty much see any book as a TV show eventually. It’s because these books (yes, even Time War) follow the structure and storytelling conventions of prestige television almost perfectly. Multiple viewpoints (aka the A story, B story, and C story of a TV show), sequences and chapters that could very easily translate into a single episode of a show, and the kind of complex characterization that makes for juicy roles top-notch actors want to play.

None of this is a criticism by the way. Again, I LIKE this stuff.

But it’s only one way to tell a story. And for fantasy — a genre in which the only thing limiting the author are the made-up rules of her own made-up secondary world — it feels like we’ve traded something expansive for something rather more… limited.

Look, I get it. Conventions change. Reader expectations change. Prestige TV is dope as shit, so why wouldn’t we want our books to do the same thing?

But then I read something like Tolkien’s Unfinished Tales (or, like, “Smith of Wooten Major”), or John Bellairs’s The Face in the Frost, or a Clark Ashton Smith short story, and I’m like, “This could be a TV show, but in doing so, a lot would have to change.” The translation from written word to cinematic image would be just that: a translation. And something would be lost in the process.

Talented filmmakers could certainly make something of these stories, and they might even be genius things, but they would be fundamentally different things from the written literature.

Think about the previous Narnia movie adaptations, and consider what might come of Greta Gerwig’s forthcoming attempts, and then go back and reread the Chronicles of Narnia. It’s not that they are “unfilmable” or some such nonsense. They are perfectly adaptable to cinema.

But the cinematic versions would need to alter the literary ones. Choices would need to be made that go beyond just, “What should we cut for time?”

This was the particular talent of Peter Jackson, Fran Walsh, and Phillippa Boyens when they adapted The Lord of the Rings to the screen. They made a lot of changes, and whether you think those changes were necessary or not, they resulted in three movies that are pretty fucking great, both as adaptations of the source material and as movies in their own right.

And then think about how sloggy and stilted something like Chris Columbus’s Harry Potter and the Chamber of Secrets is. Rowling was still writing in the age before all our base are belong to prestige TV.

Not that anyone writing in the 20th or 21st century can escape the influence of cinema entirely, but the prestige TV template hadn’t quite solidified yet in the 1990s and early 2000s. It was starting to (I’m looking at you George R.R. Martin, former TV writer… I mean, is it any wonder Game of Thrones became one of the most successful prestige shows of the last twenty years? It’s like the guy knew how to write things that would play well on TV!), but the influence of television on our literary landscape wasn’t quite as ubiquitous as it is now.

Movies? Yes.

But HBO-style TV, with its multiple viewpoints and intersecting story lines and character-focused narratives, not so much.

That’s why it was so important to get it right when taking a book and making it into a movie. So much could go wrong in that translation.

But now, book to (small) screen feels almost effortless. Sure, we may have to cut here and condense there, but in the main, it’s all right there on the page. A show bible ready-made.

I know I sound grumpy about it, and maybe I am, but I also know that I love these books-that-could-be-TV-shows-because-TV-shows-are-how-we-tell-stories-now. I really, really like a lot of these fantasy series! And yes, I would totally watch the TV adaptation if/when it comes out.

But I also kind of like the omniscient narrator? And stories with just one viewpoint character? And fantastical elements that defy visualization? And maybe stories with characters that are maybe a little “flat” (hello, Conan!) but are still awesome anyway because fantasy is a genre that delivers on maybe more than just deep characterization.

Like, maybe, drama and snappy dialogue aren’t the things I always need from my fantasy. Maybe I need weirdness. And wonder. And a strangeness that cannot be translated to the TV screen. And something older, like a fairy tale. And not the new kind where everyone is a fully-realized, three-dimensional person with motivations and psychological depth, but the old kind, where everyone is an archetype and acts weird AF sometimes, and we just accept it because we don’t need psychological realism in our Grimm.

I don’t know. I’m just thinking through some stuff, I guess.

But man, when I read Shurin’s point about prestige TV, it was like the scales fell from my eyes. It’s why I’m a bit out of step both as a writer and a reader. I like prestige TV, and I like the way modern fantasy novels are written, but I also like the old stuff too, the less prestige-y stuff. The weird stuff and the ancient. I kinda wish we could have more of it. Maybe we do, and I’m not reading it (highly possible). If it is, I want to know. I want to read something that can only be read, that lives in words best of all and isn’t a word-version of something practically cinematic.

Fantasy is expansive. I don’t want it narrowed down to a set of storytelling conventions that emerged from only one form of media.

However, as Shurin points out, it IS “slightly reductive” to reduce all currently-popular fantasy literature to this one thing, and it’s not as if This Is How You Lose the Time War (or insert other popular novel) is merely a film treatment. That IS too reductive, and something like Time War is also an epistolary novel, which has a long and venerable tradition that predates TV by a long shot. So maybe my griping is taking things too far. Maybe I need to chill.

Nevertheless, our society is a cinematic one. The moving image dominates our thoughts and dreams and our entertainment, and as Shurin predicts, the next great influence on fantasy literature will be (video) gaming, so yeah, we can’t escape the image makers. I’m intrigued by the ways gaming can influence our literary storytelling, so again, it’s not that I’m opposed to this sort of cross-pollinating. I’m just wondering: Is it possible to have a successful (i.e.: widely read) fantasy novel these days that doesn’t get its storytelling paradigm from prestige TV (or video games or INSERT NEW VISUAL MEDIUM HERE)? We still read classic fantasy, yes, but those books have the backing of time and reputation. We read them because we’ve been told we should read them, or because age bestows a kind of authority.

Like with so many things, a throwback — a new piece of art that hearkens to an earlier form — can be seen either as a delightfully retro oddity or as simply “out of step.” But these throwbacks are catering to a niche crowd, to those who intentionally seek out the strange and “arty.” The popular stuff, the stuff that garners widespread attention, fits itself (most often) within the current paradigm. It might do things a little differently, but not too different. There’s a sweet-spot that such things often hit — the spot between familiar and new — that is precisely what makes them both popular and critically acclaimed. This is the way of things. There’s no sense yelling at the clouds about it. It always has been and always will be.

What I wonder is if we can ever again escape the velocity of cinematic storytelling when it comes to literature. Or does the moving image (in whatever form, even gaming) simply have too much allure. Has our collective imagination been too thoroughly colonized by cinema to ever go back (or forward) to something else? Do we even want to try something else? Maybe it’s just me, the weird freak who wants more flat characters and overt “telling” in my fantasy novels, and is kind of sick of snappy dialogue, and pines for the omniscient narrator. Not all the time, but sometimes. The dictates of the market are one thing; what fantasy literature has the potential to be is something else.

Writing a poem with my students

We took a rough draft poem and tried to add more imagery and stronger diction. This is what we came up with:

The wound of you
slices across my heart.
The gash runs deep and purple,
but eventually, it scabs over,
leaving a jagged scar and
a dull ache.

Will your loss kill me?

I’ve cried all my tears,
run dry like an empty desert.
My throat tightens, feels bloody.
Your memory gushes forth and
spills onto the starlit sand.
I lap it up, quenching my thirst,
savoring the sharp remnants
of you.

poem

i didn’t watch the solar eclipse but worked on my novel instead, waiting for the dragon eye to open so i could ask it why modern life is so hard and why we accept humans killing other humans and who deserves punishment, and when the eye didn’t answer, i picked up candy wrappers under my desk and spoke in Scottish and Russian accents, throwing them away, smashing garlic with the flat blade of my knife, and figuring all life is hard, whether it’s justice or vengeance or a horse standing alone in a convenience store aisle, it’s all the same: a missed opportunity.

I’m with the band now

Ever since discovering Dungeon Crawl Classics RPG, I’ve been a fan. I’ve been playing with family and friends for a few years now, but there’s always been that itch to run a public game, to sit down at my FLGS and play with strangers and initiate more people into the wonderfully weird world of DCC.

In July, I finally did it. I joined the DCC Road Crew and ran a game open to the public at RIW Hobbies and Games in Livonia, Michigan.

And, of course, I ran one of the all-time classics, one of the greatest character creation funnels known to humankind, the inimitable: Sailors on the Starless Sea.

I was nervous as hell, but thanks to a super-friendly and experienced player who sat at my table, and the participation of my husband and brother (who gave tons of moral support), I made it through with only a few boneheaded mistakes, and everyone seemed to have a great time. I must have done something right, because the players all came back for round two in August.

I had never run Sailors before, although I was familiar with its legendary status in the DCC community. I have to say, the hype is warranted. It’s a great module, a wild experience that really captures the feel and tone of DCC. It is both metal and epic. There are grotesque beastmen (verging on the absurd), there is a burnt-out husk of a Chaos chapel, a pool of glowing skulls, an underground sea, a magical ship that sails of its own volition, an ancient ziggurat at the center of a foul sacrifice, and several other wicked and horrific encounters that would test the courage of even a hardy band of adventurers — and all of this is meant for a pack of zero-level newbs who fight with pitchforks and carry stinky cheese in their pockets.

There are so many great moments in this adventure that it’s hard to pick the best ones. My group had fun exploring the burnt-out chapel, they had some epic battles against the beastmen, and they even had one PC get put under a spell and try to sacrifice another PC by using a magic ring he’d found earlier. Of course, the spell not only failed but misfired, and the PC who used it suffered corruption. His face broke out in boils, and he had a permanent loss of Personality! Good times!

The final encounter atop the ziggurat was also epic and had a twist that surprised the group and made for an almost-TPK. There are so many things to interact with and explore in this module, I could see myself running it multiple times and having totally different results each time. I’m kind of itching to run it again, in fact.

(Maybe I’ll invite some unsuspecting family members to play DCC over the Christmas holidays…)

If I had one major criticism of my own Judging skills during the game, it’s that I panicked when the party got to the big climactic battle and I ended up rushing things and making unwise judgments when I had to improvise rulings. After the party defeated the Big Bad, I should’ve had PCs with the lowest Luck get hit with falling debris and such, so that only a few PCs would have to make Reflex saving throws. Instead, I had all the PCs making saving throws, and that meant even more casualties at the end. Those deaths felt anticlimactic and unfun. DCC’s Luck mechanic is a great way to deal out random effects without it feeling punitive against the players, and it was something I had forgotten to utilize.

(This is another reason I want to run the module again. I know I can do a better job the second time around.)

I was incredibly nervous about running a public game, but it turns out, the experience was more rewarding than I could have imagined. Not to be too much of a nerd, but I feel like I’ve “leveled up” as a Judge. I did something I wasn’t sure I could do; I rose to the challenge. And going forward, I’ll continue to grow and hopefully get better at running games.

And most importantly, I now have another option for playing RPGs. I love the hobby and finally feel like I’m getting to play games as often as I’ve always wanted. To my surprise, there’s a whole burgeoning community of players in my local area who are interested in DCC RPG. That has been an incredible, delightful surprise. All it took was putting myself out there and taking a little risk. Glory and gold were won that day, and not just by the PCs. I came out a little richer too.

Keep Your Day Job

I went back to teaching last month. Not an easy decision, but a necessary one.

Perhaps.

I made the decision out of fear, and I’m not ashamed by it. Money is necessary to live in our world, I have children, and the uncertainty of freelance work was giving me crippling anxiety. When I switched to being a freelancer last year, I thought I could handle the ups and downs, the lean months and the flush months.

Reader, I could not.

I was anxious almost from the word go, but then I got a few clients and things seemed good. Then I got no clients, and things seemed bad. Then a client again, but not much money. Then no clients. I watched as my savings drained from my account like a torrent of thunderstorm rain.

I was very, very bad at this uncertainty stuff, at this hustling business. I am not a hustler, it turns out. I’m a writer, but I’m not necessarily an entrepreneur. Being a freelance editor was not a good fit for me. Frankly, being a freelance anything seems to be a bad fit. I like the security of a paycheck, a regular, twice-a-month, I-know-what-I’m-getting paycheck, and if that makes me a soft, squishy coward, then so be it. I like knowing I can pay my bills and buy groceries and save up for my children’s future.

There’s a big push in our culture to equate making money with worth. The goal is to make a living from my writing, right? That’s how you know you’ve achieved success, right? That’s the dream everyone is always talking about. Do what you love for a living and you’ll never work a day in your life, or some such bullshit.

But doing what you love for a living, in my experience, at least if that thing is creative work, is a double-edged sword. It means putting a burden on your art: it must feed you; it must support your kids. That’s a heavy burden, and I found myself questioning my earlier desires. Maybe if I was suddenly making five or six figures with my writing, I’d be singing a different tune. I may yet sing a different tune, I don’t know.

But I do know that even the thought of relying on my writing for my family’s survival is an unpleasant thought. I once considered it a glorious thought, but then I saw what the uncertainty of being my own boss wrought, and I noped right out of that situation. It’s too much pressure. It takes the fun of writing and makes it into a J-O-B, and I don’t want my writing to be a J-O-B. I want to be disciplined and write everyday and treat it seriously, but I don’t want it to be a job. A job is what you do for money so you can survive.

I survive in order to write; I don’t want to write in order to survive.

Having a day job that isn’t my writing (or editing) means I can stop worrying about paying the mortgage and let my art be my art. I can write with total freedom, no pressure. I can simply enjoy myself, because writing is supposed to be fun, and it IS fun when I’m doing it for pure joy and not for money.

I want people to read my stuff, of course. For any artist, there is that element of wanting to connect and communicate, which is why we make stuff in the first place and don’t just leave it all in our heads, so I don’t mind selling my books. In this world, people rarely value things if they get them for free. But if I sell them or don’t sell them, it won’t matter. The fun part is the writing.

And in my work as a teacher, I get to do two things I love doing: reading and writing. (And a third thing, which is working with young people, who are very funny and energetic and much more fun to work with than adults.) I get to read books in order to teach them to students, and also in order to learn and improve my teaching. And I write in front of my students and alongside them in order to model the process and techniques of good writing. Do I wish I didn’t have to devote so much time to my day job? Yes. A thousand times yes. But it’s a necessary evil. It gives me the security I need in order to be wild and free in my art. It relieves the burden.

The key to any day job for the artist, I think, is to find one that doesn’t drain you and leaves enough time and energy for you to make your art. For the last several years, prior to my attempts at freelance editing, I thought teaching was too draining. I never had time for my art. I thought if I switched to being my own boss, I could give myself more time for writing. And it was true, I DID have more time for writing. I just didn’t have much money. And not having money made it hard to use that time for writing. Crippling anxiety ensued, and do you know what crippling anxiety does to your energy? Drains you. Dries you up.

I’m not sure if I’ve solved the puzzle of how to be a teacher and not let it drain me, but I’m trying. I’ve set ground rules for myself to keep teaching in its proper balance both time-wise and emotionally. I’ve become even more disciplined in my art, making sure I get up early every morning and write. I’ve stopped setting too-ambitious goals for my art, focusing instead on daily habits. I think what caused my burnout earlier as a teacher is that I saw teaching as opposition to my writing. If only I wasn’t teaching, why then I could write five novels a year!

Maybe I could. In fact, based on some of my output this past summer, I could do it. In the month of July I wrote about 50,000 words. I could probably maintain that pace (or greater) if all I had to do all day was write. But even if I did write five novels a year, how do I feed my children in the five years it would take to write twenty-five novels? Where does the money come from while I’m trying to reach my twenty books to 50K?

It comes from a day job, that’s where. And I’m not ashamed to say it. I used to be ashamed. After all, isn’t the goal to be one’s own boss? Isn’t the goal to make a “living” with your art?

But what if that isn’t the goal? What if the goal is something else, something that doesn’t require putting a burden on my art? Maybe the goal is to make the art. Full stop. Make the art. Let the day job pay the bills. Let the imagination and the heart and the joy make the art.

There’s no shame in having a day job. Too often, we tell artists that they haven’t achieved success unless they are making a living from their art, but that’s Capitalism talking, not the truth. The truth is, making art IS the success. It’s the creative act that counts, not the bank account.

And one further note: Since returning to teaching and getting a regular paycheck, I now have some disposable income I can put towards supporting the artists I couldn’t support before when I was barely scraping by and watching every penny fly out the window like a frightened bird. Now I can buy digital and vinyl albums of my favorite bands on Bandcamp. Now I can support more writers on Substack. Now I can buy more books from indie authors. There’s something to be said for having a little cash in one’s pocket just for fun. Now I can give back and make life a little easier for my fellow artists. That’s worth a lot. It’s worth going back to the old 9-to-5 (or in my case, 8-to-3).

Nineteen words

I had a daily fiction-writing streak going since early March, and yesterday I broke the streak. Didn’t write any words for my fiction.

I got up late, still needed to make lunches for me and the kids, and due to an emergency sinkhole repair on the main road I usually take to work, I needed to leave early. So when I sat down to write, I barely managed to get a few words into my writer’s notebook before I had to jump in the shower.

Today was almost a repeat of yesterday, but I made it to the writing desk a little bit earlier and managed to eek out one sentence. Nineteen glorious words. But they were enough. A new streak begins.

What’s amazing about those nineteen words is that as soon as I’d written them, I felt myself lighten. Suddenly the early morning sun seemed brighter. I felt this buoyancy and energy surge through me. Just because of nineteen measly words. One sentence. But it was enough. Even something as small as a sentence can give me that spark. This is why I write fiction. Whenever I do–the good days, the bad days, the days when the words flow, and the days when the words seem caked in dry mud–I feel better. There’s something about putting words to paper–storytelling words, words that make up new worlds and characters–that fills me up, that makes me feel whole. Even one sentence, one small set of nineteen words, can do it.

I may not be writing thousands of words each day like I was in the summer, but even a small smattering of words, written daily, keeping (or starting) a streak, can make a difference. Small words every day, 365ish days a year, adds up. But even beyond the growing word count, it’s the act of writing that gives me joy. One sentence, a few words. That’s all it takes.

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